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Supporting language acquisition through computer games
RYTYCH, Matěj
This bachelor thesis focuses on the playing of computer games as a free time activity that is carried out in a digital environment that provides suitable conditions for acquisition of the English language and other non-linguistic knowledge or competencies. The theoretical part of the thesis is dedicated to the definition of a second language acquisition process, description of a video game structure and presentation of a concurrent academic research conducted on the educational potential of video games. The practical part of the work is realized through the semi-structured interviews led with advanced users of the English language on the topic of educational benefits gained from playing video games and the possibility of implementing commercial video games into traditional school lessons.

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2 Rytych, Maxim
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