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Procedural modeling and realism in computer graphics
Beneš, Jan ; Křivánek, Jaroslav (advisor) ; Patow, Gustavo (referee) ; Biljecki, Filip (referee)
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism is predicated, among other things, on having access to high- quality content to display, and being able to verify its realism. Unfortunately, realism and especially realism in procedural modeling are under-represented in current literature. Consequently, we address these two topics by investigating the definitions of general realism in computer graphics and by providing a basic framework for thinking and talking about realism in procedural modeling. In or- der to provide this framework with initial tangible data, we present a user study of the realism of procedural buildings. We find that realism of this specific class of procedural models is carried on different scales and conclude that authors of procedural rules for buildings need to beware of not only the fine details, but also the overall shape of the generated models. Finally, we present a method for growing procedural road networks in and close to cities. We use a traffic simula- tion and adapt existing research to grow cities over time. The cities are formed by letting several meaningfully positioned smaller settlements' minor roads grow in step with additional major roads. As a result, we are able to generate cities with rich, complex and realistic...

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