National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Fast Visualization of Precise Shadows Using Precomputed Scene Geometry
Mikeš, Tibor ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
The aim of this bachelor's thesis is to design and implement an effective method of rendering per-pixel correct hard shadows in scenes with static geometry. The principle of the method is in separate rendering of shadowed and lit surfaces. Whether a triangle is in shadow or not is known prior to its rasterization, which allows the renderer to omit per-fragment shadow calculations. Rendering a scene in this way requires it to be preprocessed. Therefore, two possible ways of preprocessing the scenes are described and implemented as well.
Fast Visualization of Precise Shadows Using Precomputed Scene Geometry
Mikeš, Tibor ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
The aim of this bachelor's thesis is to design and implement an effective method of rendering per-pixel correct hard shadows in scenes with static geometry. The principle of the method is in separate rendering of shadowed and lit surfaces. Whether a triangle is in shadow or not is known prior to its rasterization, which allows the renderer to omit per-fragment shadow calculations. Rendering a scene in this way requires it to be preprocessed. Therefore, two possible ways of preprocessing the scenes are described and implemented as well.

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3 Mikeš, Tomáš
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