National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Interactive Processing of Volumetric Data
Kolomazník, Jan ; Pelikán, Josef (advisor) ; Ďurikovič, Roman (referee) ; Dokládal, Petr (referee)
Title: Interactive Processing of Volumetric Data Author: Jan Kolomazník Department: Department of Software and Computer Science Education Supervisor: RNDr. Josef Pelikán, Department of Software and Computer Science Education Abstract: Interactive visualization and segmentation of volumetric data are quite lim- ited due to the increased complexity of the task and size of the input data in comparison to two-dimensional processing. A special interactive segmentation workflow is presented, based on minimal graph-cut search. The overall execution time was lowered by implementing all the computational steps on GPU, which required a design of massively parallel algorithms (using thousands of threads). To lower the computational burden even further the graph is constructed over the image subregions com- puted by parallel watershed transformation. As a suitable formalism for a range of massively parallel algorithms was chosen cellular automata. A set of cellular automata extensions was defined, which allows efficient mapping and computation on GPU. Several variants of parallel watershed transformation are then defined in the form of cellular automaton. A novel form of 2D transfer function was presented, to improve direct volume visualization of the input data, suited for discriminating image features by their shape and...
Interactive Processing of Volumetric Data
Kolomazník, Jan ; Pelikán, Josef (advisor) ; Czanner, Silvester (referee) ; Dokládal, Petr (referee)
Title: Interactive Processing of Volumetric Data Author: Jan Kolomazník Department: Department of Software and Computer Science Education Supervisor: RNDr. Josef Pelikán, Department of Software and Computer Science Education Abstract: Interactive visualization and segmentation of volumetric data are quite lim- ited due to the increased complexity of the task and size of the input data in comparison to two-dimensional processing. A special interactive segmentation workflow is presented, based on minimal graph-cut search. The overall execution time was lowered by implementing all the computational steps on GPU, which required a design of massively parallel algorithms (using thousands of threads). To lower the computational burden even further the graph is constructed over the image subregions com- puted by parallel watershed transformation. As a suitable formalism for a range of massively parallel algorithms was chosen cellular automata. A set of cellular automata extensions was defined, which allows efficient mapping and computation on GPU. Several variants of parallel watershed transformation are then defined in the form of cellular automaton. A novel form of 2D transfer function was presented, to improve direct volume visualization of the input data, suited for discriminating image features by their shape and...
Interactive Processing of Volumetric Data
Kolomazník, Jan ; Pelikán, Josef (advisor) ; Ďurikovič, Roman (referee) ; Dokládal, Petr (referee)
Title: Interactive Processing of Volumetric Data Author: Jan Kolomazník Department: Department of Software and Computer Science Education Supervisor: RNDr. Josef Pelikán, Department of Software and Computer Science Education Abstract: Interactive visualization and segmentation of volumetric data are quite lim- ited due to the increased complexity of the task and size of the input data in comparison to two-dimensional processing. A special interactive segmentation workflow is presented, based on minimal graph-cut search. The overall execution time was lowered by implementing all the computational steps on GPU, which required a design of massively parallel algorithms (using thousands of threads). To lower the computational burden even further the graph is constructed over the image subregions com- puted by parallel watershed transformation. As a suitable formalism for a range of massively parallel algorithms was chosen cellular automata. A set of cellular automata extensions was defined, which allows efficient mapping and computation on GPU. Several variants of parallel watershed transformation are then defined in the form of cellular automaton. A novel form of 2D transfer function was presented, to improve direct volume visualization of the input data, suited for discriminating image features by their shape and...

Interested in being notified about new results for this query?
Subscribe to the RSS feed.