National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
Interactive Augmented Reality Demo with Haptical Feedback
Drexler, Filip Emanuel ; Chlubna, Tomáš (referee) ; Bambušek, Daniel (advisor)
Objective of this thesis is to connect functionality of devices Stratos Explore and Hololens 2. This means to create virtual object that is going to be displayed by virtual reality as a hologram. When the hologram is touched, user is going to feel haptic feedback because of ultrasound waves. Output of this thesis are applications for Stratos Explore and Hololens 2 which communicate together using network communication. User can resize, move and rotate the ball hologram in one application or can repel the ball by hand to squash bugs that move on ground in mini game application. Ball in this applications has haptic feedback.
Controlling Virtual Avatar in Microsoft HoloLens with Use of Real-World Elements
Fajtová, Klaudia ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
Cieľom tejto práce je štúdium skenovania a mapovania prostredia v súvislosti s rozšírenou realitou, s využitím zariadenia Microsoft HoloLens a následne vytvoriť riešenie ako dynamicky generovať virtuálny obsah, ktorý by bol schopný reagovať na dynamické zmeny prostredia. Cieľom je zber dát z reálneho prostredia pre získanie informácií o jeho zmenách, ich spracovanie a následné využitie. Za účelom dosiahnutia týchto cieľov boli použité  komponenty Microsoft HoloLens zodpovedné za priestorové vnímanie. Výsledná aplikácia obsahuje virtuálneho avatara, ktorý sa pohybuje po priestore a zbiera náhodne vygenerované ciele. Avatar je schopný reagovať na zmeny prostredia a je ovládaný pomocou hráčskeho gamepadu, ktorý je s headsetom spojený pomocou technológie Bluetooth.
Interactive Augmented Reality Demo with Haptical Feedback
Drexler, Filip Emanuel ; Chlubna, Tomáš (referee) ; Bambušek, Daniel (advisor)
Objective of this thesis is to connect functionality of devices Stratos Explore and Hololens 2. This means to create virtual object that is going to be displayed by virtual reality as a hologram. When the hologram is touched, user is going to feel haptic feedback because of ultrasound waves. Output of this thesis are applications for Stratos Explore and Hololens 2 which communicate together using network communication. User can resize, move and rotate the ball hologram in one application or can repel the ball by hand to squash bugs that move on ground in mini game application. Ball in this applications has haptic feedback.
Controlling Virtual Avatar in Microsoft HoloLens with Use of Real-World Elements
Fajtová, Klaudia ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
Cieľom tejto práce je štúdium skenovania a mapovania prostredia v súvislosti s rozšírenou realitou, s využitím zariadenia Microsoft HoloLens a následne vytvoriť riešenie ako dynamicky generovať virtuálny obsah, ktorý by bol schopný reagovať na dynamické zmeny prostredia. Cieľom je zber dát z reálneho prostredia pre získanie informácií o jeho zmenách, ich spracovanie a následné využitie. Za účelom dosiahnutia týchto cieľov boli použité  komponenty Microsoft HoloLens zodpovedné za priestorové vnímanie. Výsledná aplikácia obsahuje virtuálneho avatara, ktorý sa pohybuje po priestore a zbiera náhodne vygenerované ciele. Avatar je schopný reagovať na zmeny prostredia a je ovládaný pomocou hráčskeho gamepadu, ktorý je s headsetom spojený pomocou technológie Bluetooth.
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.

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