National Repository of Grey Literature 270 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
VR Interactive Application
Novotný, Miroslav ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to learn about virtual reality and the aspects of the development for this platform. The next goal is to find well suited development environment for the application and test the capabilities and limits of them both. The thesis will be completed by designing, implementing and then testing the aplication using knowledge learnt.  
3D Video Browser
Míchal, Vít ; Štancl, Vít (referee) ; Beran, Vítězslav (advisor)
The aim of this project is to design and create application for the visualization of interconnected video data. Visualization takes place in 3D space and seeks to exploit its advantages (such as depth perception). This document contains survey to different categories of spatial user interfaces. In addition, includes three possible designs of user interfaces and control. Implementation details and made usability tests are also described. Application is implemented in C++ using Open Inventor. The document includes evaluation of the results and made tests.
Augmented Reality for Mobile Devices for Precise Urban Navigation
Murín, Michal ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
Diplomová práce je zaměřená na rozšířenou realitu a její realizaci pro mobilní platformu Android. V teoretické části je kladen důraz na obeznámení se s principy rozšířené reality, možnostmi její realizace pro mobilní platformu Android, která je také podrobněji představena. V praktické části se dále zaměřuje na návrh a realizaci knihovny a aplikace využívající tuhle knihovnu pro tvorbu rozšířené reality na platformě Android pomocí GPS a polohových senzorů. Aplikace slouží jako navigace a zobrazuje cestu ke konkrétnímu cíly, jak v podobě rozšířené reality, tak i na klasické dvourozměrné mapě. Práce podrobně popisuje navrhované řešení knihovny a aplikace a jejich implementaci. Nakonec popisuje testování, zhodnocuje dosažené výsledky a diskutuje nedostatky výsledného řešení a možnosti jeho vylepšení, respektive rozšíření.
Virtual Reality Enabled Flight Simulator
Ruta, Dominik ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis is focused on the development of a flight simulator, which uses its own simlaution core to run an aircraft dynamic model. The simulation framework cosists of a motion model, the Earth atmosphere model, aerodynamics and inertial characteristics of the aircraft and an aircraft propulsion model. The Unity 3D software was used for the simulation enviroment and user interface development. The 3D models of the cockpit and the aircraft were modeled in a student version of the 3DS Max. The presented simulator also supports the virtual reality for higher simulation autenticity and an improved sense of realism.
Multimedia quality assessment for headset with virtual reality
Majnuš, Robert ; Polák, Ladislav (referee) ; Kufa, Jan (advisor)
This bachelor thesis deals with creating multimedia content for virtual reality and designing a subjective test to evaluate these sequences. In the introductory theoretical part there is information about virtual and augmented reality and several types of virtual reality glasses that are available on the market today. The second chapter focuses on methods of quality measurement and evaluation. These are subjective and objective evaluation metrics. The following describes the different types of codecs that are found in most of the sequences on the Internet portals. Then there is a chapter on creating content for virtual reality. Especially panoramic, 3D and 360 ° videos and photos. In the practical part of this semester work is described by me the procedure of editing sequences for individual codecs and design and use of subjective method including evaluation.
Therapeutic game with biofeedback for rehabilitation of the lower limbs
Kubínová, Kateřina ; Kolářová, Jana (referee) ; Koťová, Markéta (advisor)
Thesis focuses on problematis of using Kinect sensor in rehabilitation of knee joint. Relative new method of rehabilitation via biofeedback produced by Kinect One for Window motion sensor delivers number of benefits to patient. Part of thesis is therapeutic game developed in C#.
Virtual reality as a tool for diagnosis and therapy in medicine
Kadlec, Jiří ; Mekyska, Jiří (referee) ; Mucha, Ján (advisor)
The use of virtual reality (VR) in the diagnosis and treatment of severe neurodegenerative or neurodevelopmental diseases is a potential alternative to standard methods and is now the subject of many studies and research. One of the objectives of the thesis is a detailed research and analysis of this usage. Another objective is to research and analyze the options of developing VR applications. The main objective of the thesis is the design and implementation of VR application for therapy and diagnosis of patients with Parkinson's disease. The application contain an adaptive environment and three designed exercises based on existing methods for diagnosis and therapy of patients with PD. Among other things, the application also allow you to store exercise data (such as position and rotation data of controls etc.). The implementation was done in the Unity engine with C# as a programming language, with an emphasis on patient adaptation and minimizing the development of VR disease.
Design of a VR workshop
Veškrna, Filip ; Cejpek, Zdeněk (referee) ; Hůlka, Tomáš (advisor)
This bachelor thesis deals with creating a program for virtual reality devices. The theoretical part analyzes available headsets and other accessories. Furthermore, the work deals with the description of available engines for creating VR applications. In the practical part of the thesis, an application for virtual reality is created in Unity, representing a simple workshop. The application contains a number of active and interactive elements in order to create the most convincing impression of a real workshop.
Model visualization in virtual reality
Cmajdálka, Ondřej ; Dobrovský, Ladislav (referee) ; Hůlka, Tomáš (advisor)
This thesis deals with phenomenon called virtual reality, its historical development and nowadays used technologies. The next part is dedicated to game engines, their history and structure. In practical part a proposal and development of virtual reality environment is described. The proposed environment demonstrates selected features of the game engine that make it a suitable tool for developing virtual reality environments.
Market expansion of a Virtual Reality business into United Kingdom
Křivánek, Stanislav ; Schüller, David (referee) ; Chlebovský, Vít (advisor)
Tato diplomová práce se zabývá kritickou analýzou možností dané společnosti rozšíření na zahraniční trh – do Velké Británie. Hlavním cílem je tedy zjistit, jestli je toto rozšíření proveditelné a jestli může společnosti eventuelně generovat zisk. V teoretické části práce jsou shrnuty informace nezbytné k provedení dalších částí práce – analytické a praktické. Analytická část obsahuje analýzu Velké Británie jako potenciálního trhu a analýzu společnosti samotné. V praktické části je rozebrán souhrn aktivit, které společnost musí podstoupit, aby mohla úspěšně expandovat.

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