National Repository of Grey Literature 1 records found  Search took 0.00 seconds. 
Game Demo with Non-Trivial World Rendering
Sila, Alexander ; Čižmarik, Roman (referee) ; Milet, Tomáš (advisor)
The aim of this work is to utilize non-trivial rendering methods to create new gameplay mechanics that utilize unusual portal displays. The solution to this problem is primarily based on the utilization of the stencil buffer, which is used for creating 2D effects, thus it is commonly employed in rendering flat portals. However, in this work, this effect is employed for spherical portals in a 3D space. Additionally, this unconventional type of portal intersects dimensions of worlds within the gaming environment. Game objects that appear at the boundary of these dimensions are partially rendered, including modified shadows. The concept of this game is set in a procedurally generated world, utilizing the Unity job system for parallel generation. Enemy artificial intelligence utilizes a virtual navigation space to move within this complex environment. Furthermore, the game is enhanced with inventory management, advanced animation system, world saving, and many other functionalities. The outcome of this work is a fully playable game demo that brings an innovative approach to game design and expands the possibilities of this genre.

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