National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Performance testing suite for Unity DOTS
Borufka, Roman ; Gemrot, Jakub (advisor) ; Husák, Robert (referee)
Game developers are searching for new ways of writing high performance code in order to adapt to trends in hardware development. Unity's relatively new DOTS system has introduced a new way, how to write code in order to fully exploit all aspects of modern processors, e.g. multithreading or SIMD instructions. The thesis focuses on creation of a generally-usable performance testing suite in order to benchmark the performance of various features of Unity DOTS system. Based on the results of the benchmarks a list of recommendations for writing high-performance solutions in Unity is compiled. The recommendations are evaluated in a real-time boids simulation.
The Concept and Application of the MonoGame Framework and the Farseer Physics Engine Library
Pražský, Antonín ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This work is focused on the development of video games with three-dimensional graphics with utilization of a system for two-dimensional physical simulation. Instruments used are the MonoGame framework and the Farseer Physics Engine library. These designated instruments are analyzed and a method using their available functionalities is proposed to enable two-dimensional simulation based on the shapes created from bitmap projections of three-dimensional models. These three-dimensional models can then be rendered in three-dimensional space based on the result of simulation conducted in two-dimensional space. Attached is a sample video game demonstrating the practical implementation of discussed and proposed method.

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