National Repository of Grey Literature 1 records found  Search took 0.00 seconds. 
Development of Business Cycle Simulation Application: Creation of game logic and implementation of the effects of economic policies
KOLESNIK, Miroslav
This thesis is about programming the economic logic for a 2D videogame about using economic policies for management of the business cycle and implementing that logic in to the videogame. The theoretical part of this thesis introduces the reader to the concept of videogames, programming, and game development in Unity and in general. The practical part of this thesis describes the process of converting the theory behind the effect of economic policies and world events on the business cycle into C# code and the implementation of this code into the videogame as well as programming the rules of the game.

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