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Educational board game about Terrain vague
Balcaříková, Ivana ; Strouhal, Jonáš (referee) ; Skála, Jiří (advisor)
This diploma thesis is concerned with the mediation of feelings, moods, functions, and movements of varied actors in the environment of terrain vague — wastegrounds. I am trying to hand over this experience with the help of a tabletop game (TTRPG), in which the player has the opportunity to wander around different types of landscapes such as abandoned playgrounds, old factories, allotments, or unfunctional kid´s camps. This is a working prototype of a board game, which is at this moment concerned mainly with the character of a child. Terrain vague presents the dark side of cities, different from the common social structures, without the supervision of authority and full of new potential for change and in our case mainly for the game. The nature of this character sets itself a task to thematize terrain vague as a place created for adventure, the game as well as a key element in creating the autonomy and independence for children.
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Between Production and Recreation
Madro, Oskar ; Chuchlíková, Ida (referee) ; Hora, Jan (advisor)
The diploma thesis "In the Shadow", based on the pre-diploma thesis "After the Work", explores the territory of Brno's Kraví Hora. Then, on its basis, asks questions about the current form of the architect and urban planner profession, and the challenges that these professions are supposed to address. The thesis searches for the qualities of the territory in question in the shadows of our professions' interests, in areas outside the productive logic of things. In an attempt to find a way out of the tight spot in which we as architects and urban planners find ourselves today. As between two millstones, we are constricted by mutually contradictory systems - capitalism, on which we depend, and climate change, whose fatality and elusiveness subvert any sense of our work. Careful documentation of the territory seeks out moments that we might normally overlook or sweep off the table in the interests of the greater good, and places them at the centre. The periphery becomes the centre, the periphery shapes the centre. The result is an acceptance and appreciation of the existing reality of Kraví hora. On its basis, the thesis proposes both a set of small, quick interventions that will yield the potential for creating a green skeleton for the area, and then a scenario of transformation for the central part of the area, where the shadowy qualities of urban wilderness and the potential for new meanings collide. How to bring new activities to Kraví hora without destroying the urban wilderness?
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