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Opening Planner for Computer Game StarCraft: Brood War
Dostál, František ; Gemrot, Jakub (advisor) ; Hric, Jan (referee)
Starcraft: Broodwar is popular strategic game and it's gameplay, automated or not, provides many issues to solve. One of these problems is the choice of early-game buildorder in a situation there is no access to any information about players opponents or their strategies. Most playing agents solves this problem by random choicefrom standardised strategies. These strategies have to be preplanned. Goal of this theses is then to implement offline planner capable of preplanning concrete steps so that if the agent follows them precisely, the plan will be completed in optimal time. The planning is done via search through temporal state space. 1

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