National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
The electronic equipment of combat aircraft of 4th and 5th generation
Hron, Kvido ; Koštial, Rostislav (referee) ; Dubnický, Lukáš (advisor)
Modern aerial combat requires sophisticated electronic equipment to enhance the combat capabilities of fighter jets. This work focuses on the electronic equipment of fighter jets, emphasizing their advanced technological capabilities and operational significance. The study examines the development of electronic warfare systems, radar technologies, communication setups, and self-protection measures across different generations of fighter jets. The paper highlights the crucial role of electronic equipment in improving pilot situational awareness, survivability, and mission effectiveness in modern aerial combat scenarios. Additionally, the work explores the integration of advanced sensors, processors, and artificial intelligence algorithms in fourth- and fifth-generation fighter jets, elucidating their impact on mission success and operational superiority. By providing insights into the electronic equipment and capabilities of these advanced aerial platforms, this study contributes to a deeper understanding of the evolving aerial combat environment in the 21st century.
Intelligent Autopilot Based on Agent-Oriented Programming
Burda, Radek ; Samek, Jan (referee) ; Zbořil, František (advisor)
Thesis aims at fighter combat and maneuvring - so called Dogfighting. The purpose of this work is to create intelligent autopilot based on Agent system, eligible of executing in-air maneuvers and tactics in real-time simulation. In the first part, theoretical basis of air combat will be introduced, such as weapon systems, maneuvring and tactics in mutual combat 1 on 1, odds fight 2 on 1, and last but not least mass fights. Also agent programming will be introduced, as well as recognizing of agent rules and processes and its transformation to agent language. The second part describes building of a simple graphical simulation environment based on JMonkey game engine. Agent system maintaining every single aircraft within the simulation will be created and own network socket protocol for communication between intelligent behavior and simulation environment will be discussed and documented.
Intelligent Autopilot Based on Agent-Oriented Programming
Burda, Radek ; Samek, Jan (referee) ; Zbořil, František (advisor)
Thesis aims at fighter combat and maneuvring - so called Dogfighting. The purpose of this work is to create intelligent autopilot based on Agent system, eligible of executing in-air maneuvers and tactics in real-time simulation. In the first part, theoretical basis of air combat will be introduced, such as weapon systems, maneuvring and tactics in mutual combat 1 on 1, odds fight 2 on 1, and last but not least mass fights. Also agent programming will be introduced, as well as recognizing of agent rules and processes and its transformation to agent language. The second part describes building of a simple graphical simulation environment based on JMonkey game engine. Agent system maintaining every single aircraft within the simulation will be created and own network socket protocol for communication between intelligent behavior and simulation environment will be discussed and documented.

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