National Repository of Grey Literature 1 records found  Search took 0.02 seconds. 
Genetic Algorithms Based Game in Unity
Bábek, Radomír ; Beran, Vítězslav (referee) ; Vlnas, Michal (advisor)
This thesis focuses on the areas of game development and genetic algorithms. It describes the design and implementation of the game PlantEVO, which features special fighting plants. The player's task is to understand the workings of the genetic algorithm and to use it as efficiently as possible in breeding his plants. After then the strength of his plants is tested in online battles against other players. The battles are designed in a turn-based strategy combat style. The game uses a client-server architecture. The client is programmed in the Unity game engine, the server uses the REST API architecture.

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