National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Surface Treatment Technology of Metallic Materials and its Applications using Electron Beam
Matlák, Jiří ; Dupák, Libor (referee) ; Houdková, Šárka (referee) ; Foret, Rudolf (advisor)
Fast deflection is one of the great advantages of an electron beam, making it possible to process a relatively large area at once and also to modify the distribution of the supplied energy. The dissertation deals with surface heat treatment with a focus on the effect of beam deflection on the process. Furthermore, the influence of processing speed and defocusing of the electron beam is studied. The principles of electron beam technology and the summary of surface heat treatment of various materials are presented in the literary part of the thesis. The experimental part is focused on the influence of process parameters on processing in the solid phase, carried out on steel 42CrMo4, and in in the liquid phase, carried out on alloy NiCrBSi. Especially changes in structure, hardness, shape of the processed area and wear resistance are evaluated on processed samples. The results are also evaluated from an energy perspective. Furthermore, an optimum combination of technological parameters is recommended for solid and liquid phase surface heat treatment.
Programmable Shaders in OpenGL
Radil, Přemek ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or scientific visualisations. This bachelors thesis puts mind to production of shaders written in OpenGL Shading Language and their attachment to OpenGL aplications. Its objective is to describe methods of creating depth of field, glow and soft shadows effects and to provide tutorial about these methods. First chapters informs about OpenGL and associated library OpenGL Utility Toolkit and illustrates some common procedures necessary to achieve hereinbefore mentioned effects. Last chapters dwells directly on shaders creating these effects.
Surface Treatment Technology of Metallic Materials and its Applications using Electron Beam
Matlák, Jiří ; Dupák, Libor (referee) ; Houdková, Šárka (referee) ; Foret, Rudolf (advisor)
Fast deflection is one of the great advantages of an electron beam, making it possible to process a relatively large area at once and also to modify the distribution of the supplied energy. The dissertation deals with surface heat treatment with a focus on the effect of beam deflection on the process. Furthermore, the influence of processing speed and defocusing of the electron beam is studied. The principles of electron beam technology and the summary of surface heat treatment of various materials are presented in the literary part of the thesis. The experimental part is focused on the influence of process parameters on processing in the solid phase, carried out on steel 42CrMo4, and in in the liquid phase, carried out on alloy NiCrBSi. Especially changes in structure, hardness, shape of the processed area and wear resistance are evaluated on processed samples. The results are also evaluated from an energy perspective. Furthermore, an optimum combination of technological parameters is recommended for solid and liquid phase surface heat treatment.
Programmable Shaders in OpenGL
Radil, Přemek ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or scientific visualisations. This bachelors thesis puts mind to production of shaders written in OpenGL Shading Language and their attachment to OpenGL aplications. Its objective is to describe methods of creating depth of field, glow and soft shadows effects and to provide tutorial about these methods. First chapters informs about OpenGL and associated library OpenGL Utility Toolkit and illustrates some common procedures necessary to achieve hereinbefore mentioned effects. Last chapters dwells directly on shaders creating these effects.

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