National Repository of Grey Literature 1 records found  Search took 0.01 seconds. 
Using real-life performance in animation
Berger, Marek ; PIXA, Libor (advisor) ; KLIMT, Aurel (referee)
In this thesis I analyze and compare the technologies, which are responsible for wiping off the boundaries between animated movies and movies with real-life actors. From the traditional form of rotoscoping to the most recent forms of the performance capture, used mostly for feature trick movies. I do compare these exact, half-automatic methods with some examples of classical animation that also works with pre-acted videoreferences a lot. I give some examples of movies that rely on more or less successful methods and approaches. Instead of technological issues, I focus on the aesthetical approach, such as the animation and the character design in different forms, between the total realism and strong stylization. I point especially on the big problems with transferring the real-life action literally to the animation, and the troubles resulting from this difficult method

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