National Repository of Grey Literature 1 records found  Search took 0.01 seconds. 
Roguelike Game in Unity
Mančuška, Adrian ; Milet, Tomáš (referee) ; Vlnas, Michal (advisor)
This bachelor's thesis deals with the development of a roguelike game with multiple generated levels using the game engine Unity. The thesis explores various uses of procedural generation, which include various noises, grammars, and cellular automata. At the same time, possibilities of combining these techniques with manual game content creation are also explored. This thesis also deals with other areas necessary for game development, such as pseudorandom generators and artificial intelligence. The thesis discusses some of the possibilities of implementation of artificial intelligence. These possibilities are finite state machines and behaviour trees. Pathfinding algorithms are needed too, for example the A* algorithm. From design standpoint, the focus is on fulfilling various characteristics and requirements of the roguelike genre of games.

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