National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Algorithms of Level of Detail in OpenSceneGraph
Hupka, Dušan ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
Present graphic requires a lot of optimizations of rendering techniques and mathematical calculations. It is caused by increased requirements of scene's visualization. One of scene's optimizing techniques is the Level of detail. This thesis is focused on methods used by LOD in OpenSceneGraph and OpenGL library. Next it will be described how to choose the right level of detail in a scene. Later it will be explained how to simplify 3D models. These techniques will be implemented in converting tool and demonstrating application. Methods for simplify 3D models will be tested for their speed and quality.
Algorithms for Objects Simplification
Schulz, Roman ; Štancl, Vít (referee) ; Šiler, Ondřej (advisor)
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ The purpose of this work is to design and implement a computer system, which should be used for simplification of a polygonal models in 3D space. The system should be allowed to reduce a given number of geometrical primitives from source object. User should have impact to the reducing process by selecting a method, size of target object etc. System uses 3DS file format for model loading and saving. Reader should understand principles of the polygon reduction and used algorithms.
Algorithms of Level of Detail in OpenSceneGraph
Hupka, Dušan ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
Present graphic requires a lot of optimizations of rendering techniques and mathematical calculations. It is caused by increased requirements of scene's visualization. One of scene's optimizing techniques is the Level of detail. This thesis is focused on methods used by LOD in OpenSceneGraph and OpenGL library. Next it will be described how to choose the right level of detail in a scene. Later it will be explained how to simplify 3D models. These techniques will be implemented in converting tool and demonstrating application. Methods for simplify 3D models will be tested for their speed and quality.
Algorithms for Objects Simplification
Schulz, Roman ; Štancl, Vít (referee) ; Šiler, Ondřej (advisor)
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ The purpose of this work is to design and implement a computer system, which should be used for simplification of a polygonal models in 3D space. The system should be allowed to reduce a given number of geometrical primitives from source object. User should have impact to the reducing process by selecting a method, size of target object etc. System uses 3DS file format for model loading and saving. Reader should understand principles of the polygon reduction and used algorithms.

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