National Repository of Grey Literature 1 records found  Search took 0.01 seconds. 
Detektivní hra s prvky dobrodružství
Garipova, Dinara ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of the work is to design and create a detective computer game with elements of the adventure genre, designed to deeply immerse players in an interactive story using visual novel mechanics and puzzles. The game consists of a main and a secondary part, where in the former the player is immersed in the story through dialogues. The main task of the player is to solve the mystery of the ancient village using clues and solving puzzles. The secondary parts consist of various mini-games aimed at training memory, logical thinking and reaction speed. The resulting application was created using the Unity game development engine and tested with Google forms.

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