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Religious Experiences Induced by LARPing
Martinek, Adam ; Beláňová, Andrea (advisor) ; Hrabec, Ondřej (referee)
This bachelor's thesis is concerned mainly with experiences of live action role-playing games players, who have, during the course of such games, played characters related to religion. The aim of this qualitative study was to first and foremost discover and describe if and when do play induced religious experiences arise. The thesis is theoretically based on those currents of psychology of religion which hold religion to be a socially constructed phenomenon, that can be, albeit possessing certain cognitive specificities, studied through standard methods, mainly those which are inductive in their reasoning. This view is held chiefly because of the socially constructed nature of religion and the absence of a definitive explanatory theory of religion. To answer my research questions, ten semi-structured interviews were conducted with different participants, during which I respected the participant's own perception of the religiosity of their play experience. These interviews were analysed through the lens of grounded theory, the aim of the analysis was to describe circumstances of the emergence of game-specific experiences, their contents with regard to the religious theme of the game(s) and their possible effects on players' lives outside the game(s). The results of the study are discussed in light...

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