National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Virtual reconstruction of the first metaverse and its economic analysis
ZRONEK, Martin
The topic of my diploma thesis is Virtual reconstruction of the first metaverse and its economic analysis. The aim of the thesis is to virtually reconstruct the first metaverse and perform an economic analysis. In my diploma thesis, I am based on Neal Stephenson's novel Snow Crash, the setting of which also inspired the metaverse I created on the Resonite platform. The theoretical part of the thesis is devoted to the analysis of the concept of metaverse, virtual reality, the Resonite platform and the Shapr3D modeling program. The practical part of the thesis is focused on the development of the metaverse itself and the visual programming of the metaverse. The practical part also contains economic analysis and deals with the testing of the entire concept, survey and final evaluation. The created metaverse, as the output of my entire diploma thesis, is published on the Resonite platform under the name Snow Crash by Zronek and is available for use.
Využitie blockchainu pre ověrenie dát v rámci konceptu metaverza
Gono, Andrej
The thesis deals with the design and creation of a solution for data verifi- cation and storage via blockchain. It also discusses how data can be stored and transmitted in a virtual metaverse environment, and whether blockchain can be used in this area. The work includes an extensive analysis of existing solutions and trends in this area. The concept of metaverse is treated rather theoretically in the thesis. The practical part of the thesis deals with the implementation of an application for data storage and verification using blockchain, which mainly focuses on user-friendliness and speed.
Metaversová výuka algoritmizace s prvky gamifikace
Šlancarová, Markéta
Šlancarová, M. Metaverse learning of algorithmization with elements of gamification. Bachelor thesis. Brno, 2023. The bachelor thesis deals with the design and implementation of a service that enables the creation of interactive curricula in a virtual reality environment. The created application aims to diversify traditional teaching, increase motivation and engagement of students and learn new skills in a more interesting way. The service is available on different platforms such as desktop, mobile and virtual reality, making it more flexible and able to reach a wider range of users.
Blockchain and copyright
Novotný, Martin ; Holcová, Irena (advisor) ; Žikovská, Petra (referee)
1 Blockchain and copyright Abstract The purpose of this Thesis is to familiarize the reader with the phenomenon of blockchain, both technically and legally, and then to describe the points of intersection of the sets of this phenomenon with copyright law, especially the copyright law of the Czech Republic. The first and second chapters of the Thesis focus on introducing the reader to the blockchain (especially in its technical aspect) and on defining important institutes of copyright law, both in general and regarding the Czech legislation. In the third chapter, the thesis focuses on the assessment of the applicability of certain copyright institutes to the blockchain, particularly its possible regulation as a quasi-work under Section 2(2) of the Copyright Act. The following chapter follows this intersection of blockchain and copyright law with a deeper analysis of NFTs, as this is the area of blockchain most often in contact with copyright law. Considerable attention is paid to assessing whether NFTs can be considered a copyright work. The fifth chapter of the Thesis is devoted to the emerging phenomenon of the metaverse, in particular the definition of its typology. Subsequently, certain points of contact between the metaverse, blockchain and copyright are set out, where this interpretation is followed by...
Investigation of Game Strategies and Behavior of Virtual Game Players
BLOVSKÝ, Petr
The bachelor thesis deals with the design and creation of three games for two players and the subsequent analysis of the optimal strategies of these games, which are implemented in the virtual meta version Neos. The search for the optimal strategy is first carried out theoretically using game theory and then experimentally, by monitoring the virtual players playing these games. The strategies that players choose in these games are mainly monitored. The selected strategies are then recorded and the results are processed and compared with the results obtained using game theory. Part of the bachelor thesis is also a detailed description of creating games and calculating optimal strategies.

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