National Repository of Grey Literature 1 records found  Search took 0.01 seconds. 
Infinity Runner Game
Pech, Martin ; Kapinus, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this bachelor’s thesis is to design and implement an endless runner game. The game was created based on an analysis of modern techniques used in the development of computer and mobile games, which is part of this work. The final implementation demonstrates a thorough understanding and effective use of modern game development approaches. A critical feature of games of this type is a dynamically generated game environment. To create such environments, procedural generation techniques using a pseudorandom number generator were utilized. Additionally, appropriate optimization strategies, notably the Object Pool design pattern, were employed to ensure smooth gameplay even in demanding scenarios. The game was developed using the Unity Game Engine. The game serves not only as a practical example of the application of studied techniques but also as a functional and entertaining product for potential players. Beyond the endless runner mode, the game features a campaign mode and several unique game mechanics, such as rocket jumping, which distinguish it from existing titles. The game also addresses shortcomings found in competing games. The game is thematically set during the Christmas season.

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