National Repository of Grey Literature 710 records found  beginprevious442 - 451nextend  jump to record: Search took 0.01 seconds. 
Influence of flow on feelings, behavior and experience
Čašková, Barbora ; Pavlas Martanová, Veronika (advisor) ; Valentová, Hana (referee)
Author of the thesis is describing the possibilities of using games and flow for self- knowledge. A theoretical analysis defines social game and describes possible goals of the game, that could be aimed by it. The paper shows that the game is an important means also for adults. Author introduces the method of experiential learning that systematically works with the game and presents ways to use it as a therapy. The paper describes dimensions of flow phenomenon, which characterize it. The similarities between flow and play are shown and the possibilities for its use in psychology are indicated. The chapter self- knowledge acquaints reader with this concept and with ways of self-knowledge. The second part of the thesis presents empirical research. Interviews with participants of the experiment are the basis for qualitative analysis and interpretation. The aim of the research is to determine if the experience of the game and flow leads to self-knowledge. The results shows that play brings a lot of interesting impuls to self-awareness. It turned out that the flow didn't have to be the sole condition for self-knowledge, experience from unexpected situations or frustration is also a good source. The fundamental discovery was the determination of importance of membership in the group and the need for a...
The Adaption Course on High Schools in the Czech Republic
Machačová, Julie ; Stretti, Sylvie (advisor) ; Nová, Monika (referee)
This Bachelor thesis presents theoretical background of high school adaption course to lecturers and high school teachers in the Czech Republic. The thesis defines the course as a term, its goals, principles and history in the Czech Republic. There are described student's developmental stages as well as class of students, new class dynamics and class teacher's attitude towards the class. It goes through phases of group dynamics and how to intervene them as an external influence; experiential learning and understanding its concept of game; experiential Kolb's cycle; and through ways of working with the reflection. Finally it determines principles of creation of a particular course schedule. Key words: Adaption course, classroom, student, class teacher, group dynamics, experiential learning, game, experiential /Kolb's/ cycle, reflection, course dramaturgy.
Mask - face - expression. Theme utilization in pedagogical practice
Chocholáčová, Dagmar ; Sedlák, Michal (advisor) ; Kitzbergerová, Leonora (referee)
Chocholáčová, D.: Mask - Face - Facial expression. Theme utilization in pedagogical practice. /Diploma thesis/ Prague 2014 - Charles University, Faculty of Education, department of art education,83 p. Diploma thesis is oriented as a theoretical study and research of mask in prezent form with context of history. In this work mask is understanded as a communication between whole world and one person, when the individuality of person meets uniformity of mass. It deals with phenomenom of masking as a everyday manifestation human being identify with social group with specific culture tradition. Mask contemplates between ritual and fun, by probe of traditions, ceremonials, rituals and carnivals, but also probe of contemporary theatre or art . Diploma thesis also thinks about present position of ritual. Goal of the work is specify everyday human being, his mask, face, facial expression, at the modern world. Pedagogical utilization offers implementation theme to space of nursery school and grammar school offer of topics, mostly realized and reflected. Part of work is together finding theme at preparation and realization gallery education for two exhibitions in Rudolfinum Gallery.
Playing in the philosophical and pedagogical reflection
Rybářová, Jana ; Pelcová, Naděžda (advisor) ; Kovaříková, Miroslava (referee)
Diploma thesis is devoted to the issue of games in pedagogy, its philosophical basis and its role in language acquisition. It is divided into three parts. In the theoretical part, there is defined a game from the philosophical point of view and its understanding by various authors. The second part deals with the specifics of didactic and language game in general. The practical part brings the specific case of teaching a child who is a foreigner. It also expresses the contribution of such games in pedagogy and teaching the Czech language. Keywords: Language game, didactic game, Czech as a foreign language, child - foreigner, specific teaching methods.
Gender on the playground
Melicharová, Andrea ; Smetáčková, Irena (advisor) ; Ezzeddine, Petra (referee)
Gender in the playground: Ethnographic research This hesis analyses the (re)production of gender stereotypes in the playground. The theoretical framework of the analysis is based on the classical approaches (Renzetti and Curran 2005 Jarkovská 2004) , gender socialization (Giddens 1999, Gilligan 2001 and Bem 2003) and is also inspired by current research on playgrounds (Paetcher, Clark 2003 Millan 2012). The research was conducted at a playground located in Beroun throughout years 2013 and 2014 as a non-participating observation of the visitors of the playground. The work presents a comprehensive view of gender and gender stereotypes reproduced at the playground in two areas: 1) the area of gender stereotypes in the playground reproduced by children and 2) the area of gender stereotypes which adult accompaniment brings to the field. Analysis shows the way in which these categories are (re)constructed and played out in everyday life and how they affect the subculture of the playground. The analysis is mainly based on the surprising finding that the children at the playground were accompanied by almost the same number of men as women. Other findings are related to the children themselves. Children in the playground do a lot of gaming activities, which is no longer so surprising and also proves that...
Development of fundamental movement skills through games and PA in preschool chldren
Kašparová, Alena ; Bunc, Václav (advisor) ; Panáčková, Michaela (referee)
Characterization work: Fundamental locomotor skills are: walking, running, jumping, crawling and throwing. Their development is influenced primarily by games and movement activities. Control over those skills guarantees proper physical development of children and also make important prerequisites for an adoption of heavier and more complex skills. The levels of fundamental locomotor skills are evaluated by the diagnostic resources. Goal and purpose:I created inspiromat of games and movement activities in my work. These games and movement activities develop and improve fundamental locomotor skills - walking, running, jumping, crawling and throwing. This work inspired me, and also is inspiration for teachers and coaches. There are activities in the inspiromat which develop and improve fundamental locomotor skills of preschoolers. Problem solving: In the kindergarden Sluníčko the authority played games and movement activities with a group of boys and girls in an age of 5-6 years. I suggested, these games and movement activities, I got out of literature, longstanding practice, my ideas and experiences. Based on the observations I made inspiromat in which I included games and physical activities that work with children proved to be most appropriate. Inspiromat is divided in to sections according to the...
Citadels AI
Pekárek, Jakub ; Holan, Tomáš (advisor) ; Gemrot, Jakub (referee)
The aim of this thesis is to implement a playable version of the game Citadels with console interface, and to use it for analysis of the game's properties and development of artificial intelligence. This thesis includes an analysis of strategies, a scheme for their design, an organization of turn processing, a model of intelligence implementation and testing tools. A number of approaches to specific moves have been developed, all of which achieved positive impact on overall intelligence performance. Game analysis showed a variety of game situations that need to be approached in different ways. Consequently, inappropriateness of usage of general approaches has been demonstrated; while showing benefits of the suggested inteligence design, based on a composition of separate strategies. A strong influence of player earnings on the overall performance has also been demonstrated, while other factors only show very low influence in general case. Powered by TCPDF (www.tcpdf.org)

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