National Repository of Grey Literature 617 records found  beginprevious432 - 441nextend  jump to record: Search took 0.00 seconds. 
Sector 66 - A Modular Board Game
Brenner, Matyáš ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
The goal of this thesis is to design and implement a board game Sector 66, which is based on the rules of Quoridor game designed by Gigamic company. Sector 66 is a game for two to four players with a 3D representation of the scene. It is possible to play it over a network or against the computer. It also offers expandability by plug-ins with fields of game plan and spells. It is possible to start the game based on prepared template, which can modify game rules in a certain way.
Ethics in Sport
Hovorka, Josef ; Hogenová, Anna (advisor) ; Pelcová, Naděžda (referee)
Author's first name and surname: BSc. Josef Hovorka Title of the master thesis: ETHICS IN SPORT Department: Institute for Sociology, Philosophy and Ethics Supervisor: Prof. PhDr. Anna Hogenová, CSc. Year of presentation: 2012 Abstract: The aim of the thesis is to present a new approach to the topic "Ethics in Sport", to initiate a change in the attitude to sport, to create a preventive-educative programme and to change the approach to the education not only of athlets, but also of chidren and the youth in general in the Czech Republic. Keywords: Game, Whole, Tune, Olympism, Doping, Fair Play I agree the thesis to be lent within the library service.
Planning systems in game level design and agent control
Tóth, Csaba ; Kadlec, Rudolf (advisor) ; Barták, Roman (referee)
Planners are well developed tools in computer science, but their role is rather limited in games. We decided to test the possibilities of writing such a game around them. Proving that freely available, general purpose planning systems are worthy alternatives to custom made solutions could open a new path to small developers and popularize a new kind of gameplay powered by these tools. We attempted to exploit planners in two roles, in the development, to partially automate the level design process; and in the gameplay as a decision making tool for the acting agents. Our program is a puzzle game, more precisely an anticipation game, where the player has to foresee the future actions of the acting agents, then discover the pitfalls where they are heading. Using this knowledge he can modify their environment and force them to a desired outcome. A part of our program is a generator of such game challenges. We came to a conclusion that within some limitations planners are capable of creating believable agent behavior and while not all decisions can be handed over to the planning systems, they can lighten the task of the level designer.
Children with Autism and their Interests
Knoblochová, Ivana ; Sotáková, Hana (advisor) ; Procházková, Jana (referee)
The aim of this thesis is to map the interests of the child with Asperger syndrom then compare them with the interests of the child in the same intact age, and on comparisons to specify the common and different features of interest. Another goal is to assess whether the development of a boy with Asperger syndrome and intact boys changes their interests. I focused on the boy with Asperger syndrome whether there is the possible link of interest based on the specifics of the disability itself. The theoretical part is devoted to describing the characteristics of autism spectrum disorders more closely with ideas about Asperger syndrome. It also includes the characteristics of interests and game of intact children as compared with the specifics of the game and the interests of children with autistic spectrum disorders. Qualitative type of research and the method of observation have been chosen for purposes of empirical studies. The practical part follows the theoretical part. It is complemented by concrete examples in the form of two case studies, which were based on the observation of a boy with Asperger's syndrome and the intact boys, and also based on additional information obtained from interviews with parents due to the need to complete anamnesis data.
Larp and it's potential in educational science
Hauser, Jiří ; Hanková, Zdeňka (advisor) ; Pávková, Jiřina (referee)
v anglickém jazyce Bachelor thesis studies use of LARP in education theory and it's similar atributes with some other domains of education theory. It tries to answer the question of social benefits for participants. The thesis also contains realisation of a model game and analysis of participant's view at benefits from LARP.
Power of the stickers - Ethnography research at the first class
Pejchalová, Michaela ; Levínská, Markéta (advisor) ; Doubek, David (referee)
in English The bachelor's thesis is focused on the phenomenon of stickers for children at the first class of the primary school. Its aim is the description and the explanation of the sense of their collection, grouping and exchange. The thesis is conceptualized like an ethnographical study at the school background. It is based on the methods of qualitative research. Data was collected using participant observation, interviews with focus group, analysis of documents and diary of research worker. Then it was qualitatively analysed and interpreted in relation to the relevant literature. The text of work is divided in two parts - the theory and the research. The theoretical part is coming out from sphere of psychology and also social and cultural anthopology, sociology, philosphy nad cultural history. The practical part presents results of the research. The aim of study is to enable better insight into the problematics of stickers, especially their influence on relations between children and self-concept of pupil at the first class. It describes and analyses in detail of principles of classifications and exchanging. The thesis shows what is the power of stickers to create individual and his surroundings.
Orthopedagogic Music Therapy
Lhotáková, Karolina ; Leontovyčová, Jana (advisor) ; Váňová, Miroslava (referee)
In this work I'm describing the genesis of music therapy, the types and forms. The work is focused on orthopedagogic music therapy. You can find information how to access to clients with disabilities and techniques and games for use in orthopedagogic music therapy practically. Most knowledge comes from my own experience, all the techniques I have already applied in use. I was underpinned by the professional literature. The aim is to present a comprehensive view of orthopedagogic music therapy focused on the use of that knowledge and methods of work with handicapped clients.
Description of Geochaching with the example of area Divoká Sarka
Štěpánková, Michaela ; Turčová, Ivana (advisor) ; Frainšic, Michal (referee)
Title: Description of Geocaching with the example of the area Divoka Sarka Aim: The aim of this thesis is to perform a literature search about the game Geocaching, give basic information for beginners and advanced player too from available resources in the Czech and foreign literature. Then bring Geocaching to the example of the Divoká Šárka. Results: The result of processing information retrieval work, a cluster of large amounts of data on the Geocaching game. Czech and foreign literature provided me the information necessary to explain Geocaching words, tracing the historical sources and learning the rules of the game. Furthermore, to obtain relevant records of Nature Reserve Divoká Šárka and caches in this area. The most important result was finding caches in a selected area of Divoká Šárka and accurate description of the procedure. Keywords: Geocaching, game, GPS, cache, types of caches, Divoka Sarka

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