National Repository of Grey Literature 710 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
"Dostihy a sázky" Board Game GUI
Očenáš, Marek ; Kubát, David (referee) ; Kněžík, Jan (advisor)
The aim of this bachelor's thesis is to create the interface (GUI) for board game Dostihy a sázky Horse-racing and the betting) which allows user (player) to control the game on virtual game plan and supervises following of all game rules. In the text of this thesis the game itself is described with its rules, design proposal of GUI and arrangement of game components in the main window, implementation proposal of game rules not to allow the player to play against game rules and proposal of securing network communication of several such interfaces. Further the final solution is described and its alternation towards proposal with examples of program appearance.
An ITIL Simulator Game Engine
Pučálka, Martin ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This master's thesis is focused on Information Technology Infrastructure Library (ITIL). Objective of the project was to analyze, design and implement a game engine, which would provide simulation of IT service operation in real or accelerated time or in turns. Basic part of the engine is a creators mode, which allows users to create custom IT services and specify their behaviour during operation, like the service would be used in real. Another part of the engine is a players mode and simple service desk. In this mode, players can take care of fluent operation of their services. Thanks to this, they can learn and train practices, which are described in ITIL.
Game Portal in Cloud
Pečínka, Zdeněk ; Otrusina, Lubomír (referee) ; Škoda, Petr (advisor)
This thesis deals with the development of the gaming portal in Cloud designed for selected PaaS provider. Informs about the possibilities offered by cloud computing. Summarizes the advantages and disadvantages of PaaS providers. It pursues the design and the implementation of the application, focusing on its scalability and modularity. The result is the gaming portal providing games Tanks and Ships, which you can play against other users or against a computer controlled opponent. The solution contains the evaluation of the scalability of the critical components, based on the results of the stress tests.
Multiplayer game for Android platform
Martinák, Andrej ; Bartoň, Radek (referee) ; Žák, Pavel (advisor)
This bachelor thesis deals with issues of real-time multiplayer mobile games development on Android platform. First chapters are devoted to the analysis of this platform and its possibilities of applications development. This is followed by the description of differenent approaches used for multiplayer game development. Part of the thesis describes different technologies, that were analyzed and then used for implementation of a 2D real-time fighting game and a server. The thesis contains the description of the game design, implementation and testing processes of the application.
Crowd-Sourcing Games for Annotations
Šujan, Tomáš ; Beran, Vítězslav (referee) ; Smrž, Pavel (advisor)
The goal of this bachelor thesis is to develop and implement a gaming application for the operating system Android, the purpose of which is to gather image annotations. The main purpose of this application is to simplify and improve this process, to extend the data range of these annotations and to provide entertainment for its users. The implementation of the application was processed in programming languages Android for the client segment and PHP for the server.
Concrete
Andrýsek, Marek ; Kořínková, Jana (referee) ; Vaněk, Vojtěch (advisor)
Concrete is the work, which sets its goal to make connection between digital game and interactive art. Visuals of the work rely on brutalism architecture. Game mechanics is based on options offered by the aesthetics of the architecture. Visual content has been created within game engine Unity and it is controlled thru the custom controller. The controller is based on mechanics of the Rubik's cube. Visually it is adapted to the content of the work. The work is presented as a working prototype.
Desktop Game "Dáma"
Staněk, Ondřej ; Chmelař, Petr (referee) ; Kolář, Dušan (advisor)
This bachelor's thesis implements the draughts desktop game. Application allows to play according to different rules. It supports different ways of possible turns search of the player. One of them is the parallel computation.
Development of Multi-Platform Game Using Soft Body Elements
Basovník, Tomáš ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
The goal of this bachelor's thesis is to describe the process of game development, subsequently propose a two dimensional game using soft body objects as a fun game element and to implement it using appropriate tools to ensure its functionality across platforms. The problem with multiplatform is solved by creating HTML5 game in the application Construct~2 and its subsequent compilation by the tool Intel XDK for mobile platforms (iOS, Android) which Construct 2 application does not support directly. The behavior of the soft body objects is described by two models suitable for the proposed  game and their modifications. The basic model uses to keep the body together only the properties of springs (Spring-mass), the advanced model uses extra pressure forces (Pressure soft body). Overall, the procedure used succesfuly managed to put into operation and test the game on seven platforms, both on desktop (Windows 7 and 8.1, Mac OS X, Linux) and mobile (Android, iOS, Windows Phone), in addition the game also works in web browsers. Tests releaved, that this more advanced model of soft body objects is more stable and exhibits fewer errors. Ultimately, however, was used a modified version of the basic model, which better suit the desired design characteristics of the game. The contribution of this bachelor's thesis is to describe and show some possibilities, that the developer has in creating multiplatform  games and also create a fun game element using soft body objects and suitably chosen model.
Business Simulation of a Firm Management
Voháňka, Ondřej ; Bartík, Vladimír (referee) ; Květoňová, Šárka (advisor)
This master's thesis deals with business simulation games. The first part introduces us to the field of business management, analysis of available business simulations and situation of this market. Further in the text we will find design of new business simulation game. In the last part there is a complete description of project realization. The main contribution is an unusual theme (software selling companies), availability and modern solution. 
RPG Game in Unity with Procedural Elements
Líška, Samuel ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural generation in Unity. This thesis contains a summary of information about videogames, procedural content generation, game engines, and Unity itself. This thesis also contains solution design and implementation of the game. Perlin noise and its processing into the biome with the usage of Whittaker diagram has been used. Multiple systems to enhance gameplay are described as well. Lastly, this thesis contains testing and evaluation with a small survey.

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