National Repository of Grey Literature 608 records found  previous11 - 20nextend  jump to record: Search took 0.04 seconds. 
Game Portal in Cloud
Pečínka, Zdeněk ; Otrusina, Lubomír (referee) ; Škoda, Petr (advisor)
This thesis deals with the development of the gaming portal in Cloud designed for selected PaaS provider. Informs about the possibilities offered by cloud computing. Summarizes the advantages and disadvantages of PaaS providers. It pursues the design and the implementation of the application, focusing on its scalability and modularity. The result is the gaming portal providing games Tanks and Ships, which you can play against other users or against a computer controlled opponent. The solution contains the evaluation of the scalability of the critical components, based on the results of the stress tests.
Multiplayer game for Android platform
Martinák, Andrej ; Bartoň, Radek (referee) ; Žák, Pavel (advisor)
This bachelor thesis deals with issues of real-time multiplayer mobile games development on Android platform. First chapters are devoted to the analysis of this platform and its possibilities of applications development. This is followed by the description of differenent approaches used for multiplayer game development. Part of the thesis describes different technologies, that were analyzed and then used for implementation of a 2D real-time fighting game and a server. The thesis contains the description of the game design, implementation and testing processes of the application.
Crowd-Sourcing Games for Annotations
Šujan, Tomáš ; Beran, Vítězslav (referee) ; Smrž, Pavel (advisor)
The goal of this bachelor thesis is to develop and implement a gaming application for the operating system Android, the purpose of which is to gather image annotations. The main purpose of this application is to simplify and improve this process, to extend the data range of these annotations and to provide entertainment for its users. The implementation of the application was processed in programming languages Android for the client segment and PHP for the server.
Desktop Game "Dáma"
Staněk, Ondřej ; Chmelař, Petr (referee) ; Kolář, Dušan (advisor)
This bachelor's thesis implements the draughts desktop game. Application allows to play according to different rules. It supports different ways of possible turns search of the player. One of them is the parallel computation.
Design of Net-Based Virtual Collaborative Musical Instrument
Liudkevich, Denis ; Kiska, Tomáš (referee) ; Kavan, Jan (advisor)
The aim of this work was to create an online platform for multi-user sound creation with original sound synthesis tools. The educational context of the application was also taken into account by hiding the controls of the sound parameters behind the subconsciously known physical phenomena and the game form of the application. A substantial part of the logic and all graphics of the instruments is written in the JavaScript programming language and its library p5.js. It is located on the client side and communicates with the Node.js-based server via a web socket. The audio part is on another server in the SuperCollider environment, it is transmitted via IceCast and communicates with the main OSC message server. The application contains 3 instruments for generating sounds and one effects module. Each instrument is designed for multiple users and requires their cooperation. Acceptable transmission speeds and minimum computational demands have been achieved by optimizing the instrument's internal algorithms, the way in which the graphic content is displayed and the appropriate routing of the individual sound modules. The sound is specific for each instrument. The instruments in the application are tuned and designed so that the user can both achieve interesting sound results himself and play his role as a whole with others. Methods such as granular synthesis, chaotic oscillators, string instrument modeling, filter combinations, and so on are used to generate sound. Great emphasis in the development of the application was placed on the separation of roles, simultaneous control of one instrument by several players and communication of users through playing the instruments and text expression - chat. An important part is also a block for displaying descriptive information.
Development of Multi-Platform Game Using Soft Body Elements
Basovník, Tomáš ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
The goal of this bachelor's thesis is to describe the process of game development, subsequently propose a two dimensional game using soft body objects as a fun game element and to implement it using appropriate tools to ensure its functionality across platforms. The problem with multiplatform is solved by creating HTML5 game in the application Construct~2 and its subsequent compilation by the tool Intel XDK for mobile platforms (iOS, Android) which Construct 2 application does not support directly. The behavior of the soft body objects is described by two models suitable for the proposed  game and their modifications. The basic model uses to keep the body together only the properties of springs (Spring-mass), the advanced model uses extra pressure forces (Pressure soft body). Overall, the procedure used succesfuly managed to put into operation and test the game on seven platforms, both on desktop (Windows 7 and 8.1, Mac OS X, Linux) and mobile (Android, iOS, Windows Phone), in addition the game also works in web browsers. Tests releaved, that this more advanced model of soft body objects is more stable and exhibits fewer errors. Ultimately, however, was used a modified version of the basic model, which better suit the desired design characteristics of the game. The contribution of this bachelor's thesis is to describe and show some possibilities, that the developer has in creating multiplatform  games and also create a fun game element using soft body objects and suitably chosen model.
Business Simulation of a Firm Management
Voháňka, Ondřej ; Bartík, Vladimír (referee) ; Květoňová, Šárka (advisor)
This master's thesis deals with business simulation games. The first part introduces us to the field of business management, analysis of available business simulations and situation of this market. Further in the text we will find design of new business simulation game. In the last part there is a complete description of project realization. The main contribution is an unusual theme (software selling companies), availability and modern solution. 
RPG Game in Unity with Procedural Elements
Líška, Samuel ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural generation in Unity. This thesis contains a summary of information about videogames, procedural content generation, game engines, and Unity itself. This thesis also contains solution design and implementation of the game. Perlin noise and its processing into the biome with the usage of Whittaker diagram has been used. Multiple systems to enhance gameplay are described as well. Lastly, this thesis contains testing and evaluation with a small survey.
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
A Game for Apple TV
Kramár, Adam ; Zbořil, František (referee) ; Hrubý, Martin (advisor)
This thesis consists of the design and implementation of the Apple TV game and a description of the technologies used. The game was programmed in Swift, executable on Apple TV with the tvOS operating system. The game is based on SpriteKit, which allows you to develop simple games for tvOS. The game is tested and fully functional on real devices. The advantages of the game are low hadrware requirements and a simple concept of the game.

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