National Repository of Grey Literature 608 records found  1 - 10nextend  jump to record: Search took 0.02 seconds. 
Game as a means of developing mediation
Podloucká, Barbora ; Klinka, Tomáš (advisor) ; Suková Vychopňová, Kateřina (referee)
Title of the thesis Game as a means of developing mediation Abstract in English This diploma thesis focuses on the theme of game as a means of developing mediation. In the theoretical part it discusses the notion of mediation, its concept in the Common European Framework of Reference for Languages and its Companion Volume, the means and forms of mediation, the importance of mediation in foreign languages teaching. Major emphasis is placed on theme of mediation activities (mediation communication, mediating a text, mediating concepts). Moreover, the theoretical part concerns the issus of games, their definition from a didactic point of view and points to the mutual aspects of games and mediation. In the practical part, it focuses on analysis of specific games developing mediation. The games are classified according to what mediation activity they develop. For each game it is described minutely how it develops the given mediation activity. These games could be used as teaching materials for teachers or be an inspiration for their own formation. The diploma thesis opens new possibilities for diversifying the teaching of French language. KEYWORDS Mediation, game, FLE, French language, language teaching, competence
Software for a Support of the Entropia Universe Online Game
Duba, Nikolas ; Zbořil, František (referee) ; Grulich, Lukáš (advisor)
This software is for helping players of a Massive Multiplayer Online Role Playing Game: Entropia Universe. With this software we can achieve better results in finding resources during mining. Program as input needs points entered separately point by point or massively imported from a file. After properties setup program will visualize the resource area map. Every type has a different color. It allows saving color scheme settings into file and loading them when needed. Points are saved into database and can be exported into CSV or XML file.
iOS Game
Dohnal, Jakub ; Zachariáš, Michal (referee) ; Angelov, Michael (advisor)
This bachelor thesis is focused at the multiplayer games development. First chapters discuss the use of the game development tools and frameworks, specifically Cocos2d and Sparrow. After this introduction to the development for the iOS platform, study describes the commu- nication between multiple devices, high latency problems and various network architectures. The succeeding chapters describe a design and implementation of a simple multiplayer game based on the Game Center social service. The end of this thesis reviews the user tests and the results of a survey on the multiplayer gaming on mobile devices. 
Artificial Intelligence in Bang! Game
Kolář, Vít ; Lodrová, Dana (referee) ; Orság, Filip (advisor)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
Game with Non-Player Characters
Tomečko, Lukáš ; Peringer, Petr (referee) ; Janoušek, Vladimír (advisor)
The goal of this project is to create a 2D action strategy videogame, featuring intelligent enemies. The architecture design is based on techniques and patterns used in game industry. Game is written in C++, SFML library is used for graphics and inputs, Box2D library takes care of physics. Enemies' artificial intelligence applies standard algorithms used in videogame industry. Human players and metrics are used for evaluation of final game and enemies' intelligence.
Negative
Videmanová, Marie ; Žáková, Radka (referee) ; Gabriel, Michal (advisor)
The inspiration for this sculpture has gradually arisen from the experience of the previous work. I used to be in the sleeping people, in the statues of life-sized human bodies. These sculptures deformed, transformed and manipulated by various manipulations, thus getting them into unrealistic positions. These changes made it possible to see the statues, to look at their dreams. The sculptures then acted as holy scenes from the churches. The normal position of a sleeping man turned into a kind of gesture when turning. With this creation of a series of sleeping people, I cast negative shapes of castings while casting live models. Unfortunately, these negatives are one-off and are destroyed and not treated in the next process. At this time, I began to understand these negatives not only as an intermediate but also as a sculpture output that had the same function and value for me as a classic statue. Like a print, like a dream, depicting reality. This dream allows the audience to enter the figures, into their dreams. In my bachelor thesis I therefore continue to deal with human forms but in their opposite form, and I can say that I am creating a game of forms and playing with them. I did not stay with the classic forms of the bas-relief, so with the classic negative relief, but I embedded my negatives into cubes, which act as a game of cubes, which can be arranged, rotated, tossed. In my bachelor thesis I create a small group of three dice that allow this game. Cubes have only one possibility where two human characters, two human fingerprints of men and women follow. All the other possibilities of arranging the dice with the prints of these two figures are no longer logically unrelated - they follow unreasonably. Just as it is in dreams. In most cases, we have something logical in our dreams, such as characters and / or nature, but then it becomes always unrealistic in the dreams that we start flying. And these dice are like dreams - sometimes real, but mostly chaotic. That's why I gave my work a subtitle: "Negative Dreams" The word "negative" comes from the form of the statue I chose and the "dreams" of my idea, the inspiration I want to see for the viewer. Analyzing dreams, how they work, and how it enters our subconscious mind, I can not do it, I just create my own game inspired by dreaming into dreams. Dreams that seem to these two people in particular and which are diverse. I just built this work on my vision of looking into these dreams and how these dreams work. When the dream seems to me, it has a real background and then goes into something abnormal, unrealistic. Thanks to manipulation with dice I have the ability to change the real in unreal. I play dice with these two prints of people, the prints of their dreams. In my work, it represents the real basis of the dream arrangement of the cubes, in which the imprints of the two characters are anatomically linked. And then the dream comes and the dice regroup. The author or viewer has the ability to swap, change, and dice. Reality will change into a dream. The characters in a dream can be unnaturally linked or not at all. From one particular happening, a number of other, chaotic stories are developing. For the presentation of my bachelor thesis I chose the very "real" position where the characters follow on, they work. The cubes are built in a column to allow them to walk around and look at both figures. I photographed some other possibilities in various variants, lying, turned, shu
Galaxy Generator for Games
Březina, Karel ; Kobrtek, Jozef (referee) ; Starka, Tomáš (advisor)
This thesis is focused on design and implementation of procedural generator of galaxy for games or simulations. Second goal is implementation of demonstration application which is showing possible usage of generator. Generator is able to create galaxy by predefined types or by user created map.
"Dostihy a sázky" Board Game GUI
Očenáš, Marek ; Kubát, David (referee) ; Kněžík, Jan (advisor)
The aim of this bachelor's thesis is to create the interface (GUI) for board game Dostihy a sázky Horse-racing and the betting) which allows user (player) to control the game on virtual game plan and supervises following of all game rules. In the text of this thesis the game itself is described with its rules, design proposal of GUI and arrangement of game components in the main window, implementation proposal of game rules not to allow the player to play against game rules and proposal of securing network communication of several such interfaces. Further the final solution is described and its alternation towards proposal with examples of program appearance.
An ITIL Simulator Game Engine
Pučálka, Martin ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This master's thesis is focused on Information Technology Infrastructure Library (ITIL). Objective of the project was to analyze, design and implement a game engine, which would provide simulation of IT service operation in real or accelerated time or in turns. Basic part of the engine is a creators mode, which allows users to create custom IT services and specify their behaviour during operation, like the service would be used in real. Another part of the engine is a players mode and simple service desk. In this mode, players can take care of fluent operation of their services. Thanks to this, they can learn and train practices, which are described in ITIL.
Gender Stereotypes in Gaming Environment
Papusha, Valentyn ; Šedrlová, Magdalena (referee) ; Sedláček, Pavel (advisor)
Předmětem této bakalářské práce je analýza genderových stereotypů ve vypravěčské linii a designu videoher. Jsou zde také vyjmenovány klíčové historické momenty pro zásadní pochopení videoherního průmyslu a přítomnosti genderových stereotypů v něm. Dává příležitost vidět, jak události v reálném světě a veřejné mínění ovlivňují videohry a vytvářejí nebo snižují genderové stereotypy v nich. Teze nabízí vhled do problematiky nadměrné sexualizace mužů i žen, včetně toho, jak může ovlivnit vnímání sebepojetí u různých lidí. Otázka sexualizace je posuzována z několika pohledů, mezi nimiž existuje kulturní rozdíl mezi východními a západními zeměmi. V této práci je navíc představen seznam stereotypních genderových rolí, do nichž jsou lidé často zařazováni. Přináší světlo na důsledky, které z rolí vyplývají.

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