National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Live typeface
Jiříček, Milan ; Špiřík, Jan (referee) ; Rajmic, Pavel (advisor)
The work describes the theoretical foundations of modern methods of creating new fonts, that is, using information technology, specifically vector programs. It also marginally shows the history of the font, Roman writing, the basic division of its compositions and describes its individual elements. The next part of the project focuses on creating digital fonts and continues with bringing it to live using algorithms and methods that can easily be processed in Matlab programming language. The method of implementation of the bringing the typeface to live is described and presentation of the generated results are then shown in few examples. Attention is also paid to the coordinates system, which is very important to solve geometric transformations, and two-dimensional vector graphics, which are widely used in the design and to render the fonts. Bézier curves and cubic Bézier curves are described in further detail along with vector graphics rasterization. One part of this text describes very important de Casteljau algorithm. The last chapter focuses on implementation in Matlab programming language, the creation of curves, that means single font characters, and the ways of how the algorithm works with transformations. Some sample images showing transformations using different input arguments are displayed in this section as well. There is evaluation of the contribution of this application and the possibilities of further expansion at the end.
Live typeface
Jiříček, Milan ; Špiřík, Jan (referee) ; Rajmic, Pavel (advisor)
The work describes the theoretical foundations of modern methods of creating new fonts, that is, using information technology, specifically vector programs. It also marginally shows the history of the font, Roman writing, the basic division of its compositions and describes its individual elements. The next part of the project focuses on creating digital fonts and continues with bringing it to live using algorithms and methods that can easily be processed in Matlab programming language. The method of implementation of the bringing the typeface to live is described and presentation of the generated results are then shown in few examples. Attention is also paid to the coordinates system, which is very important to solve geometric transformations, and two-dimensional vector graphics, which are widely used in the design and to render the fonts. Bézier curves and cubic Bézier curves are described in further detail along with vector graphics rasterization. One part of this text describes very important de Casteljau algorithm. The last chapter focuses on implementation in Matlab programming language, the creation of curves, that means single font characters, and the ways of how the algorithm works with transformations. Some sample images showing transformations using different input arguments are displayed in this section as well. There is evaluation of the contribution of this application and the possibilities of further expansion at the end.

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