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Blender Plugin for Conversion of Models to Vector Graphic
Kopáček, Jiří ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with the design and implementation of several extensions for an existing module (plugin) for Blender software. This plugin could be used for conversion of 3D models in a Blender scene to a 2D vector graphics file in the SVG format. New extensions include the support of curve, text, Grease Pencil or annotation conversions and their depth sorting, as well as support of collection sorting, using camera objects and creating animations. Improvements of existing parts include a complete user interface rework, improving capabilities with a new material system and several fixes to existing code. The result of the implementation is a new version of the plugin which allows the user to efficiently create more complex vector graphics in Blender with enhanced output styling options.

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