National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Interactive whiteboards in the teaching of Czech language and literature
REZKOVÁ, Aneta
The topic of bachelor's thesis is evaluation of using interactive boards like an alternative tools for lessons of Czech language and literature in primary schools. Theoretical part includes definitions of e-resource and programs which interactive boards are able to operate with. Next part of theory describes using of different forms of teaching. Practical part deals with comparing of perception of teaching with interactive board between students and teachers. Moreover, it describes and evaluates the way in which pupils and teachers are using interactive board in small and larger schools in selected districts. This comparing is performed by comparative methods. The main goal is finding out the rate and method of using interactive boards in lessons of selected lessons.
The Suggestion Of Working Lists For Teaching Algebraic Terms With The Support Of A Computer For Pri- mary Schools
VOŠMIKOVÁ, Markéta
The assignment for this thesis is called {\crqq}The Suggestion Of Working Lists For Teaching Algebraic Terms With The Support Of A Computer For Pri- mary Schools{\crqq}. The thesis is divided into four main chapters. In the first chapter I was focused on the support of a computer at a primary school, and with the theoretical issues connected with this topic. In the second part I created a manual for teachers for the program I created. The third part consists of the program itself (A computer game called Mathhill for teaching the algebraic terms at primary schools). The program consists of four individual parts. The whole program is set as a winter scene from the mountains. A menu comes up first, which is the link to the other games. The pupils choose from the links according to what they want, or according to the matter being studied. All games are animated in the same way; the only difference is the subject and the assignments that the pupils solve. Pupils fulfil the individual assignments and according to the success of their results they continue up the mountain. If the result is wrong the program does not let them go further until they get it correct. With most of the assignments pupils can use the help in the upper right corner. One link in the program doesn{\crq}t fulfil a function of the game, this link differs from the others. This one directs us to an animation of algebraic formula, which leads us to a winter mountain chalet, the equipment of which directs us into the individual animation. The first part is a computer game called {\crqq}Repetition{\crqq}; the pupils re- peat operations with numerical terms and they freshen up on the word alge- braic expression. The second part is a computer game called {\crqq}Counting With Expressions{\crqq}; pupils count examples for simplification, adding, subtracting, multiplying, and dividing of the expressions. The last game part is called {\crqq}Slashed Expressions{\crqq}, where the pupils work in the same way until they re- ach the top of the mountain. These games are divided; therefore the teachers can use them separately. The games are equipped with the help section in case the pupils need it. The last part of the program consists of the animation of the algebraic formula. In this part I animated the individual geometrical constructions of algebraic formula that children learn at primary school. The animation can serve to support the lessons. In the last part of my work I tested the CD at a primary school and I documented and evaluated the results.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.