National Repository of Grey Literature 15 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Educational computer game, its creation and use use teaching of thematic unit Water
NOVÁK, Zbyněk
The thesis deals with the creation and use of an educational computer game in teaching the thematic unit Water in the teaching of inorganic chemistry at the second level of primary schools. The aim is to convey selected knowledge to pupils in an attractive form, or to practice this knowledge, to develop inter-subject relations, to activate pupils and to strengthen their key competences by means of didactic procedure. The game story takes place in the environment of the town of Mariánské Lázně. The player is continuously introduced to the geographical and historical attractions of this location. Due to the storyline's connection to a specific location, the educational process is in line with the principles of place-based learning. The theoretical part consists of an analysis of the literature on the topic of place-based learning and STEM subjects. The acquired knowledge represents the theoretical framework of the practical part, where a description of the created game and verification of its use in pedagogical practice is presented. The research was conducted in a questionnaire form.
Educational computer game, its creation and use use teaching of thematic unit Chemical reactions
PLACHÝ, Ondřej
The bachelor thesis focuses on the creation and use of an educational computer game (click and point adventure) in teaching chemical reactions at the second level of primary schools. The aim of this project is to convey relevant knowledge to pupils in an attractive way, to develop cross-curricular relationships, their intrinsic motivation and key competences. Worksheets have been prepared to complement the game. The game is set in the well-known localities of Znojmo, whose geographical and historical attractions are introduced to the player in the course of the game.
Educational computer game, its creation and use in practicing chemical element symbols
NOVÁK, Zbyněk
The bachelor's thesis deals with the creation and use of an educational computer game (quiz game) in teaching inorganic chemistry, specifically in practicing the symbols of chemical elements, especially for students in the second grade of primary schools and lower grades of multi-year grammar schools. Educational game aims to motivate and activate students as well as develop interdisciplinary relationships. Pupils get acquainted not only with scientific knowledge, but also with practical and general knowledge in an attractive quiz form.
Educational computer game, its creation and use in teaching geochemistry
BARTŮŠKOVÁ, Jenifer
This diploma thesis is focused on the creation and use of educational computer games in teaching geochemistry at the second grade of primary school. The aim of this game is to pass on appropriate knowledge to students in an attractive way, to develop interdisciplinary relations, their internal motivation and key competences. The game is localized in well-known places of Šumava and the player is informed about its local geographical and historical attractions. The theoretical part is based on analysis of professional literature. Findings of this analysis are the theoretical framework of knowledge for the following practical part, in which the educational game is created and verified in practice. The research was conducted online and its results are discussed in the final part of the work. Based on the feedback from the students, possible modifications of the test version of the game were suggested.
Educational computer game, its creation and use for practice of laboratory equipment terminology.
ČECHOVÁ, Kristýna
The bachelor's thesis is focused on the creation and use of a computer game for chemistry equipment teaching especially for students of the second grade of elementary and lower grades of multi-year grammar school. The aim of this adventure game is to motivate, activate and develop inter-subject relationships. The educational computer game is situated in the Dačice castle. Students get information not only about science, but also about the local history, monuments and culture.
Educational computer game, its creation and use for practise of chemistry of natural compounds schoolwork
NERAD, Oldřich
This diploma thesis is focused on the creation and usage of a computer game (adventure) for chemistry of natural compounds. The game was developed especially for students of the second grade of elementary and lower grades of grammar school. The aim of this adventure game is to motivate and activate during chemistry lessons. This adventure game is embedded to picturesque town Pelhřimov and its surroundings.
Educational computer game, its creation and use for practise of chemistry of metal schoolwork
ČISLAKOVÁ, Patricie
The diploma thesis is focused on the creation and use of chemical computer game (adventure) in chemistry teaching, specifically in practice of metals. The aim of this game is to motivate, activate and develop crosscurricular relationships among students of the second grade of elementary schools and lower grades of multi-year grammar school. Adventure brings players to the city of Jihlava, where they learn about the history and monuments of this city.
Educational computer game, its creation and use for practise of environmental chemistry schoolwork
BARTŮŠKOVÁ, Jenifer
The bachelor's thesis is focused on the creation and use of a computer game for chemistry teaching especially for students of the second grade of elementary and lower grades of multi-year grammar school. The aim of this adventure game is to motivate, activate and develop inter-subject relationships. The educational computer game is situated in the Šumava, especially surroundings of Kvilda and Vimperk and students get information not only about science, but also about the local history, monuments and culture.
Educational computer game, its creation and use for practise of chemistry of nonmetal schoolwork
KŘÍŽOVÁ, Šárka
This diploma thesis is concerned on the creation and use of computer game (adventure). It´s purpose is usability in repeating the teaching of nonmetal chemistry. The game is designed especially for pupils of elementary schools. The adventure takes place in Prachatice. Pupils learn history of the renaissance town during the playing of didactic game. The game contributes to the activation of teaching and the development of interdisciplinary relations.
Creating computer a game suitable for practice of nomenclature of chemical elements
NERAD, Oldřich
This bachelor thesis is focused to create and use computer game in chemistry. Students learn basic symbols of periodic table elements. Computer education game is embedded to the town Humpolec in Vysočina region. One part of game is also knowledge-based test with symbols of elements.

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