National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Visual Programming Toolkit Based on MicroPython for ESP32 Platform
Paul, Daniel ; Mrázek, Vojtěch (referee) ; Šimek, Václav (advisor)
Táto diplomová práca predstavuje vývoj Vizuálneho Programovacieho Nástroja určeného na programovanie platformy ESP32 pomocou MicroPythonu. Nástroj využíva intuitívnu povahu paradigmy vizuálneho programovania na zjednodušenie procesu programovania mikrokontrolérov pre používateľov bez rozsiahlych skúseností s programovaním. Jadro programovacieho nástroju je postavené na webovom rozhraní, ktoré využíva knižnicu ReactFlow na umožnenie funkcie "tahaj a pusť" s diagramami založenými na toku, čo umožňuje používateľom zostavovať kód prostredníctvom vizuálnych blokov, ktoré predstavujú príkazy a štruktúry jazyka MicroPython. Ďalej pokrýva backend umiestnený na samotnom zariadení ESP32, ktorý umožňuje komunikáciu s frontendovým klientom.
Onboarding Process in Application for Visual Programming in Augmented Reality
Mikuš, Michal ; Beran, Vítězslav (referee) ; Materna, Zdeněk (advisor)
This thesis focuses on the implementation of the onboarding process in AREditor, which is an application developed to enable non-programmers to program robotic arms and its components in augmented reality. Because the app's workflow is so specific, it requires integration for new users. My work contains analysis of current issues with the use of augmented reality, analysis of issues found in AREditor, analysis of learning principles and existing onboarding methods. With that knowledge, I could create a draft, which was then implemented and tested. The tests helped me improve the existing implementation. Onboarding is there to provide information on the basic features of the application. Users that pass onboarding should be able to operate this app and be able to find other functionalities by their own.
Onboarding Process in Application for Visual Programming in Augmented Reality
Mikuš, Michal ; Beran, Vítězslav (referee) ; Materna, Zdeněk (advisor)
This thesis focuses on the implementation of the onboarding process in AREditor, which is an application developed to enable non-programmers to program robotic arms and its components in augmented reality. Because the app's workflow is so specific, it requires integration for new users. My work contains analysis of current issues with the use of augmented reality, analysis of issues found in AREditor, analysis of learning principles and existing onboarding methods. With that knowledge, I could create a draft, which was then implemented and tested. The tests helped me improve the existing implementation. Onboarding is there to provide information on the basic features of the application. Users that pass onboarding should be able to operate this app and be able to find other functionalities by their own.

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