National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Multi-Platform Game Built on XNA
Chramosil, Marek ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
This bachelor's thesis describes creation of multi-platform 3D space game written in XNA Framework 4.0 and running on PC and Xbox 360. At first it introduces technologies used in the game, including hardware and capabilities of the Xbox 360 game console. Subsequently it covers design, implementation and optimization of said game. In the last part it describes prerequisities and  differences of Xbox 360 development, including console specific optimizations. It also outlines posibility of porting the game to the Windows Phone platform.
Space game with artificial intelligence
Bašta, Přemysl ; Pilát, Martin (advisor) ; Gemrot, Jakub (referee)
Part of this thesis consists of the implementation of my own simple space game which serves as an experimenting en vironment for testing different aproaches of artificial inteligence. There have been created abstractions in a form of sensoric methods and action plans as a transition between low leve l and high level information about game state and actions. These abstractions help algorithms of artifical inteligence with game agent manipulation. As far as algorithms are considered I chose genetic programming and Deep Q-learning as main aproachces for inteli gent agent development. Final part contains description of behaviour of developed agents and discussion of performed experiments.
Multi-Platform Game Built on XNA
Chramosil, Marek ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
This bachelor's thesis describes creation of multi-platform 3D space game written in XNA Framework 4.0 and running on PC and Xbox 360. At first it introduces technologies used in the game, including hardware and capabilities of the Xbox 360 game console. Subsequently it covers design, implementation and optimization of said game. In the last part it describes prerequisities and  differences of Xbox 360 development, including console specific optimizations. It also outlines posibility of porting the game to the Windows Phone platform.

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