National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Comprehensive Integration of Apache Guacamole into the BUTCA Platform
Morawiec, Daniel ; Ilgner, Petr (referee) ; Lieskovan, Tomáš (advisor)
This master thesis focuses on problematics of the comprehensive integration of Apache Guacamole into the Brno University of Technology Cyber Arena (BUTCA). The theoretical part of the thesis is devoted to virtualization technologies, namely virtualization, containerization and cloud computing. The cloud virtualization platform OpenStack, the project Apache Guacamole and the cyber range platform BUTCA – Kybernetická aréna are subsequently described. In the practical part of the thesis, analysis of current status, preparing of environments and experimental deployment and integration of the project Apache Guacamole are executed within BUTCA platform.
Cyber game for the OpenStack platform
Píš, Patrik ; Holasová, Eva (referee) ; Martinásek, Zdeněk (advisor)
This bachelor's thesis presents matters of penetration testing and ethical hacking with primary focus on binary exploitation. The main goal of this bachelor's thesis was to design and implement a cyber game which focuses on combining various exploitation techniques and presenting them in educative and engaging way. The theoretical part of this thesis concentrates on penetration testing methodology and provides a detailed analysis of a given vulnerability's mechanics and technologies that were crucial for the game's development. Practical part of this thesis consists of a detailed description of the game's design and implementation to OpenStack and cyber arena platforms. Additionally, the practical part of this thesis focuses on development of vulnerable applications, methodology and steps necessary for their successful exploitation. Due to the character of cyber game, a few protection mechanisms were necessary to deploy, and their description takes place in practical part of this bachelor's thesis as well.
Automation of Cyber Arena backup and recovery processes in Ansible AWX
Fišarová, Veronika ; Lieskovan, Tomáš (referee) ; Stodůlka, Tomáš (advisor)
The master thesis focuses on the cyber range Cyber Arena and the OpenStack cloud platform, on which the Cyber Arena is built. The theoretical part of the work is dedicated to three essential technologies used in the construction of cyber ranges. These technologies are virtualization, containerization, and cloud computing. In the next part, the analysis focuses on the OpenStack platform and its essence in the Cyber Arena. This is followed by an introduction to the Ansible AWX automation platform, which acts as an intermediary between the Cyber Arena and OpenStack. The last part of the theory is dedicated to the issues of backups and recovery of OpenStack with the aim of improving the life cycle of the Cyber Arena. In the practical part, the creation of a development environment is described, consisting of the OpenStack platform and the AWX platform, in such a way as to best match the environment with the Cyber Arena. In this environment, an Ansible project is then implemented, which automates the creation of backups and subsequent recovery of the main OpenStack services. The project is implemented in such a way that the processes are transferable to new versions of OpenStack while maintaining the same deployment method.
Cyber game for the OpenStack platform
Píš, Patrik ; Holasová, Eva (referee) ; Martinásek, Zdeněk (advisor)
This bachelor's thesis presents matters of penetration testing and ethical hacking with primary focus on binary exploitation. The main goal of this bachelor's thesis was to design and implement a cyber game which focuses on combining various exploitation techniques and presenting them in educative and engaging way. The theoretical part of this thesis concentrates on penetration testing methodology and provides a detailed analysis of a given vulnerability's mechanics and technologies that were crucial for the game's development. Practical part of this thesis consists of a detailed description of the game's design and implementation to OpenStack and cyber arena platforms. Additionally, the practical part of this thesis focuses on development of vulnerable applications, methodology and steps necessary for their successful exploitation. Due to the character of cyber game, a few protection mechanisms were necessary to deploy, and their description takes place in practical part of this bachelor's thesis as well.

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