National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Shadow Mapping: Shadow Filtering in OpenGL
Brída, Ján ; Polok, Lukáš (referee) ; Kobrtek, Jozef (advisor)
The content of this bachelor thesis discusses generation, and filtration ways of shadows in 3D applications. It describes possibilities to surpress the discretization phenomenon using certain techniques, and documents the artifacts typical for them. The reader will also learn about their performance, and quality differences, thereby being able to judge offered implementations.
Shadow Mapping: Shadow Filtering in OpenGL
Maresz, Šimon ; Polok, Lukáš (referee) ; Kobrtek, Jozef (advisor)
This thesis deals with filtration of shadow rendering in 3D scene with a focus on quality of rendered shadows. As part of this work was to create a sample application that implements the chosen algorithms that modifies the Shadow Mapping algorithm to render softer and more realistic shadows. The program was created in the integrated development environment Microsoft Visual Studio 2010 in C++. At the beginning the algorithms are explained for rendering of shadows. The conclusion is then engaged in testing and comparing of achieved results.
Shadow Mapping: Shadow Filtering in OpenGL
Brída, Ján ; Polok, Lukáš (referee) ; Kobrtek, Jozef (advisor)
The content of this bachelor thesis discusses generation, and filtration ways of shadows in 3D applications. It describes possibilities to surpress the discretization phenomenon using certain techniques, and documents the artifacts typical for them. The reader will also learn about their performance, and quality differences, thereby being able to judge offered implementations.

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