National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Reversi
Labaj, Tomáš ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
In this bachelor thesis present the problematic of an Artificial Intelligence and its usage for the board game Reversi is described. The best solution for this type of application is "minimax" method. To avoid redundant seeking through status field it is better to use some kind of limitations, e. c. Alpha-Beta method. Both methods are also described in this thesis. Second part is focused on self- learning computer algorithms (the ways how computer can improve his turn after unsuccessful one).
Reversi
Labaj, Tomáš ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
In this bachelor thesis present the problematic of an Artificial Intelligence and its usage for the board game Reversi is described. The best solution for this type of application is "minimax" method. To avoid redundant seeking through status field it is better to use some kind of limitations, e. c. Alpha-Beta method. Both methods are also described in this thesis. Second part is focused on self- learning computer algorithms (the ways how computer can improve his turn after unsuccessful one).

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