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RacingCarSim
Homa, Martin ; Gemrot, Jakub (advisor) ; Krijt, Filip (referee)
Driving is one of the favorite activities of not just men since the invention of automobiles. A dose of fun and adrenaline is connected to driving, which can be seen among car enthusiasts every day. These people oftentimes want to know what is behind the car movement itself. The aim of this work is to appeal to this type of people, giving them answers to their questions in an entertaining way. An application has been created to fulfil this intention, which, based on an advanced physical model, allows its user to simulate driving an automobile in various environments, observe its behavior and the physical variables which are affecting it. The main focus is allowing for a great amount of configurability, which is why the user can define the car himself, as well as modify the environment. If he chooses to, he might also be interested in one more question. What is the maximum speed the car can be driven at? The answer is also included in the application, as it implements an artificial player. This player is trying to learn to drive at a user-defined racetrack at the highest speeds possible, while the learning process and its individual components are also configurable. However, learning is highly dependent on its parameters and the representation of the environment, thus achieving the desired result is non-trivial.

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