National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Innovative Game Demo in Unity
Schneider, Michael ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is a development of innovative game demo in the Unity engine. In the thesis is description of the most important systems of this engine. At the same time, the development of innovative concept is described. It is implemented as a demo and implementation of it is also discussed here. Part of the demo is editor, which allows to create new levels. The innovative concept of demo is to use energy transformations to successfully solve levels.
Editor of Cooperative VR Environment
Schneider, Michael ; Bambušek, Daniel (referee) ; Milet, Tomáš (advisor)
The goal of this work is to create an editor in the Unity game engine, in which you can easily set up a world for virtual reality.    The work introduces current VR technologies and their limitations. The thesis deals with the design and implementation of a VR application in Unity, including the necessary plugins. The solution also includes VR multiplayer, which allows you to create a world with other VR players. For such an application to work, it was necessary to create complex space management systems, create a server implementation that supports a client controlled by virtual reality and interaction systems, so that the world around the players remained interactive.
Editor of Cooperative VR Environment
Schneider, Michael ; Bambušek, Daniel (referee) ; Milet, Tomáš (advisor)
The goal of this work is to create an editor in the Unity game engine, in which you can easily set up a world for virtual reality.    The work introduces current VR technologies and their limitations. The thesis deals with the design and implementation of a VR application in Unity, including the necessary plugins. The solution also includes VR multiplayer, which allows you to create a world with other VR players. For such an application to work, it was necessary to create complex space management systems, create a server implementation that supports a client controlled by virtual reality and interaction systems, so that the world around the players remained interactive.
Innovative Game Demo in Unity
Schneider, Michael ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is a development of innovative game demo in the Unity engine. In the thesis is description of the most important systems of this engine. At the same time, the development of innovative concept is described. It is implemented as a demo and implementation of it is also discussed here. Part of the demo is editor, which allows to create new levels. The innovative concept of demo is to use energy transformations to successfully solve levels.

See also: similar author names
15 SCHNEIDER, Martin
15 Schneider, Martin
2 Schneider, Matthew
1 Schneider, Miroslav
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