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High Dynamic Range Rendering of 3D Graphic Scenes
Rozenberg, Michal ; Chlubna, Tomáš (referee) ; Pečiva, Jan (advisor)
The output of this bachelor thesis is a demonstration application that implements techniques and algorithmus used in rendering graphical 3D scenes in high dynamic range. The C++ programming language and low-level Vulkan API are used to implement this application.

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1 Rozenberg, Miroslav
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