National Repository of Grey Literature 122 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Remote Monitoring of Selected Vehicle Subsystems
Drahovský, Peter ; Peringer, Petr (referee) ; Janoušek, Vladimír (advisor)
This thesis describes the concept and  realization  of embedded system and cloud application, which is designed  for remote monitoring of car subsystems over CAN bus.    There are written several ways of getting information from car subsystems  and process of decoding messages sent over internal car bus.   Data gathering is realised by device based on ESP32, which is sending them to cloud application using wireless networks. Application UI is adapted for mobile devices and serves views containg current and historical gathered data.
DEVS Simulator Implementation in C++20
Šurina, Timotej ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
This master's thesis deals with the issue of modeling and simulation of systems based on the DEVS formalism. The result of this work is a library that is inspired by the adevs tool and based on the classical DEVS formalism. The library is implemented in the programming language C++20 and is supplemented by predefined models of components for creation of queueing systems. The library also contains a set of examples for use in teaching. In comparison with the paralel adevs tool it is less effective but it has simpler interface with focus on clarity, which is more important for teaching. The library also simplifies definition of models with the use of modules, intelligent pointers for memory management and the use of mentioned components.
Pending Event Set Implementation
Kozovský, Daniel ; Hrubý, Martin (referee) ; Peringer, Petr (advisor)
This work aims to create a library in C++, which implements various variants of the pending event set, which is used in discrete simulations. The library includes nine different implementations of the pending event set, accessible through a single interface. This interface is designed to make it easy to extend the library with additional implementations. In addition to the library itself, the work also describes the design of the test application and evaluates the time complexity of individual implementations.
Disassembler and Analyser of Binary Code
Bayer, David ; Smrčka, Aleš (referee) ; Peringer, Petr (advisor)
This thesis is focused on binary code disassembly. It describes the design of ARM and AVR architectures and does a research into existing solutions. Based on this knowledge, we designed and implemented a disassembler-like application. The application provides a graphical user interface to facilitate the starting of disassembly and displays the result. The designed environment is extensible to more disassemblers, disassembly algorithms, and code analysis.
Automatic Generation of HMI for Distributed Control Systems
Soukenka, Vojtěch ; Peringer, Petr (referee) ; Janoušek, Vladimír (advisor)
The aim of this thesis is to design and create resources that generate user interfaces for distributed control systems. The interfaces are generated based on communication with distributed applications in 4diac FORTE. The resulting interface allows to monitor or control these applications and is available in the form of web application.
Instrumentation of C/C++ Programs during Compilation
Mušková, Kateřina ; Peringer, Petr (referee) ; Smrčka, Aleš (advisor)
This thesis presents design and implementation of the TforcTool offering compile-time instrumentation of memory access and functions. The tool is built on an existing static instrumenting tool Tforc, which was extended in order to provide greater usability and functionality. The advantage of this solution compared to another compile-time tools is that there is no need to change current compile structure of project.
Predator-Prey Simulation in JavaScript
Méry, Jozef ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
Študovanie populácie organizmov je veľmi užitočná oblasť výskumu. Dokáže pomôcť s predpovedaním, porozumením a možným zachovaním populácií. Táto bakalárska práca sa zameriava na modelovanie a simulovanie modelu dravec-korisť založeného na agentoch. Medzi najpodstatnejšie vlastnosti agentov patrí schopnosť zhlukovania založená na modeli boids vytvorený C. Reynoldsom, reprodukcia a mutácia. Výsledok tejto práce je konfigurovateľná prehliadačová aplikácia, ktorú možno použiť na simulovanie rôzných situácií a získanie štatistických údajov. Aplikácia obsahuje šablóny nastavení, ktoré boli simulované. Výsledky simulácií sú krátko zhodnotené.
Game with Non-Player Characters
Tomečko, Lukáš ; Peringer, Petr (referee) ; Janoušek, Vladimír (advisor)
The goal of this project is to create a 2D action strategy videogame, featuring intelligent enemies. The architecture design is based on techniques and patterns used in game industry. Game is written in C++, SFML library is used for graphics and inputs, Box2D library takes care of physics. Enemies' artificial intelligence applies standard algorithms used in videogame industry. Human players and metrics are used for evaluation of final game and enemies' intelligence.
Development of Instrumentation during Compilation
Ševčík, Václav ; Peringer, Petr (referee) ; Smrčka, Aleš (advisor)
The focus of this master's thesis is on the topic of instrumentation during the compilation process in the LLVM compiler. The tool enables to instrument memory accesses and functions. The instrumentation is realized through adding a novel pass to the LLVM's optimalization phase. Information about variables are managed by the created framework. The framework is linked with the program. The overhead of the instrumentation increases duration of the program by about 14 % in the case of switched off indirect addressing and 23 % in the case of switched on indirect addressing. The main benefit of the work is the possibility of easy instrumentation of the program which can even monitor operation of local variables through indirect addressing) and support multithread programs. The framework is part of Testos's tools where it provides automatic instrumentation in the Spectra tool.
Library for Rigid Body Dynamics
Moravčík, Libor ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
This thesis sums up a basic knowledge about rigid body simulations in two dimensional space of computer games.Practical result is a hands-on library written in C++. Collision geometry of rigid bodies is simplified to convex polygons and circles. Multiple bodies can be joined together via a joint. Collision detection is split in to two phases, broad and narrow. Broad phase is implemented using a dynamic aabb tree while narrow phase uses Gilbert-Johnost-Keerthi (GJK) algorithm with Expanding Polytope Algorithm as an extension for detecting collision points between two polygons.

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