National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Projected User Interface - Board Game
Kaisler, Vojtěch ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
The thesis brings a project and an implementation of an interactive board game. The implementation can be divided into a detection part and a projection part. Detection, realized by an infra-red camera, serves as a means for recording players' responses. The players interact with the game through simple hand gestures. Projection screens a game plan, which includes the players' figures, on the table with the help of a data projector. The game chosen for projection is a role-playing game Dungeons & Dragons.
Magic Projection
Kaisler, Vojtěch ; Polok, Lukáš (referee) ; Zachariáš, Michal (advisor)
The bachelor thesis describes the design and implementation of an application which projects an image on a mobile canvas. The user then moves the canvas within the projection space. The projection is always focused only on this canvas. The thesis deals with tracking of movement, rotation and tilt of the screen. A camera with an infrared filter is used for tracking the canvas fitted with infrared LEDs. The thesis mentions two different types of projection.
Projected User Interface - Board Game
Kaisler, Vojtěch ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
The thesis brings a project and an implementation of an interactive board game. The implementation can be divided into a detection part and a projection part. Detection, realized by an infra-red camera, serves as a means for recording players' responses. The players interact with the game through simple hand gestures. Projection screens a game plan, which includes the players' figures, on the table with the help of a data projector. The game chosen for projection is a role-playing game Dungeons & Dragons.
Magic Projection
Kaisler, Vojtěch ; Polok, Lukáš (referee) ; Zachariáš, Michal (advisor)
The bachelor thesis describes the design and implementation of an application which projects an image on a mobile canvas. The user then moves the canvas within the projection space. The projection is always focused only on this canvas. The thesis deals with tracking of movement, rotation and tilt of the screen. A camera with an infrared filter is used for tracking the canvas fitted with infrared LEDs. The thesis mentions two different types of projection.

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