National Repository of Grey Literature 33 records found  beginprevious31 - 33  jump to record: Search took 0.01 seconds. 
Software Analyzer for Audio Effects
Frenštátský, Petr ; Sysel, Petr (referee) ; Schimmel, Jiří (advisor)
The utilisation of personal computers for a conditioning of audio devices has shown a significant increase, since the digital signal processing (DSP) was introduced. The expansion of the DSP has allowed implementing analyses to obtain frequency and linear characteristics, distortion parameters (THD, THD+N, WHD, SINAD), a rate of crosstalk or a signal-to-noise ratio. In this work a software analyser is developed, which is able to obtain qualitative parameters of hardware audio devices that are connected with a sound card. For an efficient communication between the sound card and the personal computer the ASIO driver is used. The application is capable to measure audio effects that are implemented in VST plug-ins. The software is developed in C++ language and the implemented analyses are based on the AES17 recommendation.
Creating 3D models supporting Modern computer graphics course
Silber, Marek ; Frenštátský, Petr (referee) ; Rajmic, Pavel (advisor)
This thesis is divided into two parts, where the first part is focused on an overview and work with 3D software at Czech universities, it includes a comparison of the different programs and description of history of Blender programme which was the one chosen as support for teaching the Modern computer graphics course. The second part of the thesis is more focused on practical matters and describes the basic workings of the programme from the first start up, orientation in the different sections and the settings of the work space for the work itself. The thesis details basic transformation commands of change of location, rotation and change of scale of objects and editing commands like copying, deleting, hiding and duplication of individual objects including their theoretical descriptions. Work with lightings continues after the transformation commands including practical examples of different types of lighting. Work with materials and textures is described in the last two chapters. The goal of this thesis is to describe how to work with the Blender programme and basic work with objects and assigning individual materials and textures for objects and the lighting in a scene for people unfamiliar with the programme.
Creating 3D models and tutorials for computer exercises in Modern computer graphics
Gros, Jan ; Frenštátský, Petr (referee) ; Rajmic, Pavel (advisor)
The content of this thesis is to introduce with the issues taught in the course MGMP and create tutorials and 3D models in Blender for computer exercises of course MGMP. The first part is devoted to some similar courses taught at universities in the Czech Republic. Another parts are dealing with the method of Catmull-Clark subdivision surfaces, texture mapping issues, issues of curves and animation of objects with using curves. The last part is about shading 3D models and about various methods which have been developed and are in use to this day. The output of work are video tutorials and models for MGMP course, dealing with different parts of the thesis.

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