National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Successful transformation in midlife opens possibilities of successful aging\n
Chrz, Vladimír ; Poláčková Šolcová, Iva ; Dubovská, Eva ; Bajgarová, Z.
From the point of view of narrative psychology, the features of successful transformation are identified, which are: 1) differentiation at the level of agency, 2) constructive enactment of negative events and experiences, 3) narrative reflection and attitude of author, 4) awareness of life as a task with regard to its finiteness. These features of a successful transformation are related to the aging process.
Transforming life experience: proposal of a conceptual framework and approach to analysis
Chrz, Vladimír ; Dubovská, Eva ; Poláčková Šolcová, Iva
This contribution outlines a conceptual framework and analytic tools to be used in research of how people experience crises and growth in their middle age. The starting point is narrative hermeneutic approach. Transformative experience is treated in terms of a ‘story of change’, which emerges from narrative enactment (biographical work). Key concepts are ‘trouble’ and ‘narrative transformation’, which is what narrative does with the trouble. In analysis of crisis and growth in middle age, we employ categories of narrative analysis: transformation, agency, values and convictions, reflectivity and narrative positioning. The proposed conceptual framework and analysis are illustrated using examples from previous studies (stories of change in the course of psychotherapy).
Life as a video game: play style from the perspective of ego-integrity
Hrabec, Ondřej ; Chrz, Vladimír ; Poláčková Šolcová, Iva
Digital gaming‘s interactive potential is frequently discussed in scientific discourse. Virtual worlds offer transparent and complex possibilities for action within which researchers can observe many different ways players attempt to reach the same goals as they would do in real life. Despite the escapist features of these artificial spaces, online gaming can serve as an example of the interconnection between reality and fiction. Along similar lines, the authors of this paper are applying the results of previous research on styles of play into the context of various stages of human life development. In pursuit of this goal com-parisons will be made between the concept of playful ritualization of ego-integrating activities from E. H. Erikson and forms of play inside video game worlds, which metaphorically reflect these social processes. \n

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