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Rubik's Cube augmented reality helper application
Španěl, Martin ; Kamenický, Jan (advisor) ; Kotera, Jan (referee)
The program introduced in this thesis assists with solving a Rubik's cube using computer vision and augmented reality. The assistance consists of two phases - in the first phase the state of the cube is recognized. In the second phase the next turn to make is shown until the cube is solved. Both of these phases do not need any other input from the user other than the data from the camera. The user can show the faces of the cube in arbitrary order and from arbitrary angle. During the solving phase the cube can be held in any orientation. Powered by TCPDF (

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2 Španěl, Michal
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