National Repository of Grey Literature 105 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
New Trends in Computer Games Monetization
Švrkala, Marek ; Šisler, Vít (advisor) ; Švelch, Jaroslav (referee)
This diploma thesis deals with the new trends in the monetization of the video gaming industry with emphasis on crowdfunding, free-to-play model, selling games by "pay what you want" bundles and sales on Steam and other digital distribution stores. The purpose of this diploma thesis is to describe how the players on personal computers react to these trends in the Czech Republic. First, the situation in Czech gaming industry and the situation of players in the Czech Republic is described. Then, the new trends are analyzed thoroughly using foreign researches. The practical part analyses the effects of the new trends on Czech players with the results of an online questionnaire. First, the methodology is presented and subsequently the collected data is analyzed. Gradually, the thesis are answering the three research questions which are clarifying various aspects of how the Czech players respond to the new trends in the video gaming industry monetization. Powered by TCPDF (www.tcpdf.org)
Accessing judicature with electronic sources
Korhoň, Ondřej ; Šisler, Vít (advisor) ; Dombrovská, Michaela (referee)
The purpose of the thesis is the accessibility of electronic sources of judicature in the Czech Republic. The thesis deals with publicly as well as commercially accessible sources. The publicly accessible sources are represented by NALUS which is administered by the Constitutional court, the retrieval system of The Supreme Court of the Czech Republic and the retrieval system of The Supreme Administrative Court. The commercially accessible sources are represented by the Beck online, ASPI and CODEXIS.All the sources taken into account are evaluated by the range of their content, the quality of search engine and user interface.
New Media in Music Education
Kolárová, Marta ; Šisler, Vít (advisor) ; Slussareff, Michaela (referee)
The theme of this master thesis is new media in music education. The theoretical part focuses on the description of the current situation - how and in what quantities are modern technology used in music education and what is their potential. In the introduction are defined the basic terms relating to those themes (new media, music 3.0, e-learning etc.) and a review of the literature regarding changes in music education in recent years. This introductory part is based on researches and papers on the subject of changes in today's music world and new possibilities that pupils and students have in the time of ubiquitous internet and freely available new media (application, online courses, educational games, specialized social networks). The theoretical part includes a brief overview of complimentary and free available technologies, which could be implemented into czech music education, including the proposal of integration to the classrooms. The main part of this master thesis consists of qualitative research with music teachers working in czech music schools (at all levels - from elementary art schools to music universities). The aim of the research is mapping current usage and potential interest in technologies in music school education and simultaneously the capabilities and willingness of educators...
Human Urban Mobility Patterns
Kryšpín, Jan ; Šlerka, Josef (advisor) ; Šisler, Vít (referee)
The aim of this thesis is to define human urban mobility patterns using modern tools and find out what influence human migration. First part deals with history of research and introduces different methods of modeling. Second part consists of own research based on data from application Foursquare and project Rekola. This data is processed using gravitation model and theory of intervening opportunities.
Public licenses and public domain as alternatives to copyright
Köppel, Petr ; Šisler, Vít (advisor) ; Fáberová Slušná, Kateřina (referee)
The work first introduces the area of public licenses as a space between the copyright law and public domain. After that, consecutively for proprietary software, free and open source software, open hardware and open content, it maps particular types of public licenses and the accompanying social and cultural movements, puts them in mutual as well as historical context, examines their characteristics and compares them to each other, shows how the public licenses are defined by various accompanying movements, and also analyses which obstacles to the usage of public licenses are put by the Czech law. Keywords Copyright, licenses, open source, creative commons, public domain, software, design.
Information design in public transit systems
Farkas, Pavel ; Souček, Martin (referee) ; Šisler, Vít (referee)
The doctoral thesis Information design in public transit systems focuses on information used for orientation and navigation in public spaces. Information is discussed in relations to urban design, architecture and cognition and over 100 examples are presented with a special attention to transportation systems. The information design tenets are provided and applied to one of the Prague subway stations. Keywords Information design, information system, environmental graphic design, wayfinding, public transit, subway.
Changing the Environment Comes to Changing the Way of Communication: Differences in Usage of Social Networks in Japan and the Czech Republic
Birnerová, Aneta ; Malečková, Dita (advisor) ; Šisler, Vít (referee)
(English) Master thesis is focused on the influence of cultural environment on the user approach to social sites. First chapter of the theoretical part is oriented on the evolution of the human behaviour in the role of an active creator of the content in the hypertext. Next chapter examine the roots of the social networks' usage diversification in Japanese sociocultural environment. Special focus is given on the divergence of the social networks' usage comparing to the global standard. Also, the thesis is trying to reveal possible reasons of the Japanese usage specifics via exploring the historical evolution of the publishing of the users' content in Japan from the first blogs to the most popular social networks worldwide. These platforms are then analysed with emphasis put on description of the Japanese user specifics. In the practical part of the thesis we are trying to support the hypothesis that change of the cultural environment for the long time period (a year of longer) will lead to the change of the usage customs. Following study is concentrated on this question in order to answer it using half-structured interviews with the Japanese respondents who lived/is living in the Czech Republic for the time period longer/equal to one year. The results will be compared with the results from the same...
Audiovisual performance in the context of digital environment
Kořínek, Tomáš ; Šisler, Vít (advisor) ; Kera, Denisa (referee)
The goal of this thesis is to describe the influence of technological development on the ways in which the moving image is created and to introduce forms that this medium attains in the area of live audio-visual performances. The theoretical study approaches this topic as a historical overview of technical image, focusing on its connections with music. It thus observes specific creative processes of the avant-garde film and music video and subsequently puts them into the context of current types of moving picture created as a result of software codes. Based on the definitions of digital media's key principles, a theoretical basis is set up and then applied to the description of contemporary forms of audio-visual performances. These principles are also used for the definition of the features of software tools, numeric representations of which make it possible to work with any type of an image as with a set of mathematical functions. The main result of this thesis is thus a presentation of creative possibilities of today's image, which has - thanks to digital devices - disengaged itself from its previous technical limitation and become a fully dynamic element that can be created and modified in real time.
Contemporary Jurisprudence for Muslim Minorities in Europe
Šisler, Vít ; Kropáček, Luboš (advisor) ; Veselý, Rudolf (referee)
1 Abstract This diploma thesis deals with the contemporary Islamic jurisprudence (fiqh) providing normative frameworks for Muslim minorities living in Europe. The Muslim minorities in Europe vary significantly in their ethnic, social, and religious background; yet in many cases they bring to Europe coherent system of ethical and legal rules. Nevertheless, these normative systems differ according to the country of origin and religious background of the respective minorities. Therefore, in Europe that is a constant struggle between the various interpretations of Islam and different Muslim authorities. The situation of Muslims living in the non-Muslim legal system is not regulated by the classical Islamic law and therefore jurisprudence is becoming the primary mechanism for dealing with normative issues. The key institute for contemporary Islamic jurisprudence is iftā, i.e. delivering fatwas in response to real or hypothetical individual inquiries. This diploma thesis argues that the traditional and established Muslim authorities, such as imams in mosques and muftis trained in the countries of origin, are increasingly being challenged by global Muslim authorities and individual interpretation of Islam. The ideological background of these newly established authorities range from the liberal Islam to...
The relationship between a computer game and its audiovisual pattern
Šírová, Tereza ; Šlerka, Josef (advisor) ; Šisler, Vít (referee)
Diploma thesis The Relationship between the Computer Game and its Audiovisual Pattern deals with the similarities and differences between the computer games and audiovisual works. The thesis presents some theories reflecting different points of view to the influence and blending of these media forms. Those theories are the base for a suggestion of typology of games and movies adaptations that were made according to a pattern. In each of three suggested categories, there are mentioned some particular examples of computer games that were inspired by movie or series and also examples of movies that were inspired by computer game. The final chapter is a case study which compares the computer game Lost: Via Domus to its audiovisual pattern - series Lost.

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