National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Game in OpenGL
Hranáč, Pavel ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
The goal of this thesis is to create a custom game with an AI opponent. The theoretical part of the thesis deals mainly with artificial intelligence in games in general. The game's graphics are three-dimensional and use the OpenGL API and the GPUEngine graphics library. The created game is a turn-based strategy game similar to chess, offering computer opponents of various difficulties using a custom modification of the Minimax strategy with a complex heuristic. The game also offers local multiplayer. The results of this thesis can serve as inspiration or a basis for the study of artificial intelligence in games.
Game in OpenGL
Hranáč, Pavel ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
The goal of this thesis is to create a custom game with an AI opponent. The theoretical part of the thesis deals mainly with artificial intelligence in games in general. The game's graphics are three-dimensional and use the OpenGL API and the GPUEngine graphics library. The created game is a turn-based strategy game similar to chess, offering computer opponents of various difficulties using a custom modification of the Minimax strategy with a complex heuristic. The game also offers local multiplayer. The results of this thesis can serve as inspiration or a basis for the study of artificial intelligence in games.

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