|
The influence of electronic distribution of periodicals on print journalism
Miklica, Tomáš ; Jirků, Jan (advisor) ; Čermák, Miloš (referee)
The bachelor thesis named The influence of electronic distribution of periodicals on print journalism deals with the specifics of electronic distribution, its position among other new media and its relation towards traditional media. This document focuses mainly on the question whether electronic distribution while combining principles of both internet and print journalism can influence the future of print media - its form or even existence. Other hypothesis presented by this document inspects the possibility of utilizing an electronic periodical for saving an unprofitable print version of given periodical - film monthly Svět filmu is used as an example. Both principles of electronic distribution and Svět filmu functioning are being inquired with support of depth interviews with major Czech electronic distribution services representatives and Svět filmu representatives respectively. In addition this work offers a overview of Czech electronic distribution services and examples of digital periodicals. In order to provide complete context a brief description of situation of electronic distribution in other countries is included and listed hypotheses are supplemented by interviews-based prognostic speculations concerning electronic distribution's future and impact on print distribution.
|
| |
| |
| |
|
How can good quality children's magazines contribute to the healthy development of younger schoolchildren in the contemporary postmodern setting
JEŽKOVÁ, Blanka
This MA dissertation is a creative project aimed at creating a model magazine for children of primary school age which would cultivate the child reader in a manner as complex as possible. The content of this magazine is founded on a previous theoretical analysis of children's needs and takes into account their socio-cultural specifics, that is, living together with digital technologies. Subsequently, in this work, I have aimed at finding responses for such formulated requirements in the form of current educational trends and, using these in practice, I am submitting a proposal of a specific product which reflects these phenomena.
|
|
Multimédia ve firemní praxi
VALEŠ, Pavel
This bachelor work deals with the use of multimedia in the corporate practice, which are used in the daily operation of each major company. In the first part, the main point is a definition of terms, a description of parts multimedia and then a description of multimedia technologies that can be used in companies. In the second part is being aimed to analyze the use of multimedia in a particular company, to valorize their status and to suggest, implement and evaluate the impact of new technologies that should help the company.
|
|
Educational programs in the www enviroment
Revenda, Václav ; Procházka, Josef (advisor) ; Brdička, Bořivoj (referee)
TITLE: Educational programs in the www enviroment ABSTRACT: The aim of this work is to analyze the availability of educational web site aimed at teaching media and evaluate them on the basis of a given set of criteria and to moni- tor the situation in secondary schools in terms of the use of tutorials on the web. Sub- sequently, a methodology of the previous educational sites is developed. It is also deployed in the teaching and verified in the practice, thus obtaining feedback, which will serve to further develop this environment. KEYS WORDS: sound, image, video interactivity, multimedia feedback, mobility,language, complexity
|
|
Computer Games as a New Media Phenomenon
Rylich, Jan ; Chýla, Roman (advisor) ; Šisler, Vít (referee)
Computer Games as a New Media Phenomenon Jan Rylich 1 1 [ T H E S I S ] Jan Rylich Abstract: This thesis is focused on the development of computer games and video games, evolution of gaming and game technologies and their impact on our society. In addition to an important historical context and practical and theoretical analysis of game genres and potential of games, key chapters of this thesis are devoted to the importance of games and their impact on various aspects of our lives, from economic and demographic factors to influence on our culture and contemporary art. This thesis also aims to introduce computer games and video games in the context of "neglected media" and the theory of "remediation".
|
|
Modular and Database Cinema
Chytilová, Marie ; Fišerová, Michaela (advisor) ; Řehořová, Irena (referee)
In this thesis, I present modular and database cinema characterized by nonlinear story and complex structure. I give examples of modular and database cinema, provide different approaches regarding movies with nonlinear narrative and mention basic principles of classical cinema to show the difference. I am taking a closer look at these films and doing a comparison. Modular cinema needs an audience which actively participates in giving a meaning to the particular film. This active audience can be equated to the new media user which can be characterized not only as a recipient of new media products but also as a creator, co-author and explorer. That is why I am focusing on new media from the point of their users, showing the changes in this media-user relation and summarizing what is new about new media. Database cinema reflects a database form which became a necessary part of new media as well as of our daily lives. When analyzing characteristics of new media and complex structure cinema I suggest a potential relation between new media and modular and database cinema from the point of their users.
|
|
Use of new media in museology
Seyčková, Nina ; Stöcklová, Anna (advisor) ; Šlerka, Josef (referee)
This work connects a practical project, revitalization of Frani Sramka Museum in Sobotka, with available theory. Addressed are three theoretical areas - museum, education and new media. Historically, museums are democratic educational institutions. Currently, museums use mainly principles of non-formal education that displays higher diversity in learning approaches. New media are appropriate means of enrichment and practical application of non-formal education in museums. Museums use new media in diverse ways. This work addresses two uses of new media - technological and conceptual, which stems from the characteristics of new media. The argument of this work is that conceptual new-media approach should be the focus when preparing an exhibition - new-media exhibit is not created purely by incorporation of modern technology. The contribution of this work is a description of a parallel between new media characteristics and functioning of the museum, connection of theory to a practical project and analysis of new-media museum creation , which is up to now unusual in the Czech Republic. Key words: new media; museum; interactivity; non-formal education; Web 2.0
|