National Repository of Grey Literature 323 records found  beginprevious314 - 323  jump to record: Search took 0.00 seconds. 
Preparation of a presentation of computer physics - computer graphics, image processing and integral transformations
ŠVARC, Martin
The goal of this work is to introduce a subject of computer physics to the general public and especially to the prospective university students in an intelligible and popular way. A comprehensive presentation accompanied by this explanatory text is a part of the thesis. The presentation is divided into these chapters: History and development of computer technology, History and development of the computer (programming) languages, Personalities of the computer physics, Computer graphics, Image processing and integral transformation.
.NET & Cryptology
PSÍK, Tomáš
The point of this work is to show how to solve certain cryptographic problems in Microsoft .Net Framework 3.5. The work is divided into three parts. The first is an overview of basic classes and methods which can be used to solve particular cryptographic tasks. This part shows how to use these classes and also is an overview of the most common cryptological terminology also used in this work. The second part shows how to use abstract classes prepared in the framework for implementing an application interface, which unifies usage of all cryptographic transformations under .net. The third part is about deciding on quality of certain implemented cryptographic algorithm. Implementing speed testing application for block ciphers and hash function and it also contains references of basic attacks. Implementations of speed testing program, two block ciphers (Rijndael and Skipjack), all in c#, are listed in Appendix.
Control terminal VEP30 and its basic application in automation
KOTEK, Martin
Understanding of Programming of computer terminal VEP30 and work with this device, which is standardly used in training instituion of Robert Bosch Company, Ltd., is the main topic of this thesis. Focus is given on description of graphic and development enviroment and its application. Circuit diagrams are used for creating of the main program. Further part of this thesis deals with sensor connections to the terminal.At the end can be found several examples, which illustrate various functions of this terminal and give instructions for their solutions. Students should be able to use this VEP30 terminal in its basic functions after reading this document.
Territorial relations and connection of the recreational roles in the selected region
TICHÁ, Marie
The work is divided into two parts, the theoretical one explains the technical terms of tourism, and the practical part presents the region of Třeboň. The main aim was to analyse the tourism potential in this selected area, to analyse the possibilities of partnership among tourism organizations operating in Třeboň and to suggest the optimal connection of the recreational roles. So it was necessary to carry out own survey in the Třeboň region. The results will help to evaluate the recreational activities and the destination management role.
Geometry on primary school supported with Imagine
PIŇOUSOVÁ, Klára
The theme of this graduation theses is geometry on the primary school, suported by programming language Imagine. This work is divided into two parts. The first one, theoretic part, wants to show a connection between mathematics and programming language Imagine Logo. Mathematics is closely associated with programming. I would like to show, that we can obtain a lot of knowledges from a different subject by practising specific acitivities. There are also mentioned the advantages, which brings the programming in Imagine Logo. This program provides a various sight into a well-known difficulties of geometry. The computer magnetism for a target group makes easier this work. However, it isn´t only this aspect making the computer usage in education as an advantageous. Expanding and indispensableness of computers is still increases in many fields, whereby this education becomes essential. The second part, a practical part includes an elaborate manual. Right this guide book is a principal aim of my work. By the way, I also make a reference to my own experiences, which I get by education according to this manual. So, this one is connected with my methodical advices and procedures.
Analysis of the BlueJ program open-source version
Batelka, Martin ; Pecinovský, Rudolf (advisor) ; Pavlíčková, Jarmila (referee)
The main topic of this thesis is the description of the BlueJ application architecture from the code point of view, especially on the basic level. The UML diagrams were used for the interpretation of the analysis results and therefore these diagrams form substantial part of this thesis. One of the aims of this work was to overlook and describe possibilities of the program modifications, concretely application extension by direct implementation without usage of external modules. Special emphasize is superimposed on adaptation of graphic user interface. Minor changes of the BlueJ environment were performed and described to fulfill the aim of this work. Detailed description of the BlueJ program is outside of the topic of this thesis; nevertheless the reader is introduced to the BlueJ project and acquires sufficient information about the conception of internal organization of the individual project sections. This knowledge could be helpful for further deep analyses of the educational environment BlueJ. The results of this work ought to make easier the future effort of users and developers of this program package.
Web application for programming student training
Podolka, Luděk ; Pavlíček, Luboš (advisor) ; Pecinovský, Rudolf (referee)
Goal of this master thesis is to describe possible solutions for compilation, execution and unit testing of user programs written in Java hosted on web server. Another goal is to design and to implement web application which would allow students to write and to test simple programs during Java lessons. Chosen method for achieving first goal is studying relevant resources, mainly documentation and source code of projects which implement dynamic program execution. To accomplish the second goal the author uses requirements analysis and principles of agile methodology of extreme programming. Parts of UML notation are used to make the design part clear. First part is focused on theory behind dynamic program execution in Java, class loading, compilation of source code and software security. Overview of tools built upon these basic concepts follows. These are dynamic module systems, software testing tools, build automation tools and continuous integration servers. Previously mentioned tools implement dynamic program execution. Third group consists of tools for source code quality analysis which could be considered as components of application for education purposes that is to be implemented. The author summarizes the task of new application development and performs requirement analysis in the practical part. Internal structure of future application is briefly discussed by the author. The demonstration of detailed design is derived from one of user stories. Overview of tools and technologies used during the analysis, design and implementation is also part of the text. Integral part of this thesis is web application hosted on http://kitscm.vse.cz/tppv/. Authors contribution to the topic is synthesis of existing solutions to problems neccessary to analyze, design and implement working web application for program testing and the result of these processes itself.
E-learning pro výuku programování
Kavan, Mojmír ; Švecová, Jarmila (advisor) ; Pecinovský, Rudolf (referee)
Tato práce se zabývá možnostmi, které poskytuje moderní elearningový systém, a to hlavně v oblasti výuky objektově orientovaného programování. Práce se zaměřuje na praktické využití elearningu v podpoře začínajících studentů. V teoretické části se zkoumá jak předmět programování, tak osobnost programátora. Identifikuje se teorie Felder-Silvermanova a odvozuje se z ní, proč mají někteři studenti s počátky programování větší problémy než jiní. Zvyšující se zájem se zaznamenává o koncept učebních objektů a jejich využití v elearningu. Práce se mimo jiné snaží poskytnout odpověď na otázku, zda je možné aplikovat principy učebních objektů také pro efektivní doplněk výuky programování. Východiskem této práce je vyhledání a rozbor nejvhodnějších elearningových řešení. Jelikož se nedaří najít systém obsahově vyhovující, jež by se dal přímo nasadit, slouží analýza jejich kladných i záporných stránek ve vlastním řešení v praktické části této práce. Pro zpracování praktické části se na základě rešeršovaných systémů volí forma animací vytvořených v prostředí Adobe Flash. Tyto animace vysvětlují co nejjednodušším způsobem pojmy objektově orientovaného programování. Při tvorbě animací je reflektována koncepce učebních objektů. Je kladen důraz na maximální názornost a interaktivitu. Klíčové snímky navrženého prostředí jsou detailněji popsány v závěru práce.

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