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Processing and Visualization of Diagnostic Data from a Bionic Upper Limb Prosthesis
Mahdalík, Ondřej ; Lazúr, Juraj (referee) ; Hynek, Jiří (advisor)
Bionické protézy se běžně používají k tomu, aby pacientům pomohly efektivněji vykonávat každodenní činnosti. Zahrnují různé metody získávání vstupu od uživatele a používají elektromotory k ovládání prstů a/nebo jiných částí končetiny. Bohužel míra odmítnutí protézy dosahuje v průměru 44 % [64], což znamená, že téměř polovina pacientů přestane protézu používat. Protéza Z-Arm od společnosti Z-Bionics se pokouší řešit nízkou míru akceptace mimo jiné tím, že zaznamenává diagnostické údaje a pomáhá pacientovi, když detekuje nesprávné používání nebo možnou vadu protézy. Protože však návštěvy pacientů nejsou dostatečně časté, aby specialisté získali aktuální diagnostické údaje, je třeba navrhnout vhodný způsob jejich získávání na dálku. Jako řešení byla implementována mobilní aplikace využívající Bluetooth ke komunikaci s protézou doprovázená rozšířením interní webové aplikace o nové stránky, koncové body API a databázi MongoDB. Ačkoli testování s pacienty stále probíhá, první dojmy zaměstnanců a pacientů jsou vesměs pozitivní a naznačují možné zlepšení komfortu při používání protézy.
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Multiplayer game using player location
Nguyen, Hoang Nam ; Materna, Zdeněk (referee) ; Beran, Vítězslav (advisor)
This bachelor’s thesis examines the methodology for evaluating the functionality and user experience of a multiplayer mobile game using geolocation technologies. The study focuses on identifying key factors influencing the enjoyment and success of the game across different environments and player counts. The research sample consists of players of the mobile game from various locations. Through a questionnaire survey, the study analyzes how participants express their views on various aspects of the game and whether these aspects influence their overall impression and experience. The findings provide valuable insights into the factors contributing to the success of mobile games and can serve as a basis for further development and optimization of gaming applications.
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Mobile Application for Coordinating Units on the Battlefield
Peřina, Daniel ; Rychlý, Marek (referee) ; Hranický, Radek (advisor)
The goal of this work is to design and implement mobile application for coordinating units on the battlefield. Modern militaries use special information systems for planning, communication and quick sharing of battlefield information. These systems could be used in civilian settings, however the selection of commercially available solutions is quite limited. The available applications are usually paid and often they are not fully functional. Therefore, a new open-source mobile application implementing such a system was developed. The aplication displays a digital map showing current user positions and created map points. Map points can contain image attachments. Users can message other users directly in the application. The application was successfully tested and used in real war game with several dozens participants.
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Mobile App for Electronical Evidence of Medical Devices Documentation
Maťašová, Kristýna ; Sekora, Jiří (referee) ; Kašpar, Jakub (advisor)
The Diploma thesis introduces whole documentation of medical devices, laws and legislation related to this topic. It focuses specifically on the problematics of the registration of documents at the medical workplace. Diploma thesis also deals with the design and the implementation of a functional system for electronical evidence of documentation of medical devices, taking into account the practical requirements of employees of medical workplace. The output of the practical part of the thesis is a multiplatform application developed by Flutter toolkits in the development environment Android Studio.
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Remote control of an embedded system via a mobile application using data transfer over Bluetooth
Dvořák, Richard ; Friml, Dominik (referee) ; Dokoupil, Jakub (advisor)
This work is focused on programming a mobile application that will be compatible with common mobile operating systems, and demonstrating two-way wireless communication between the application and the specified ESP32 module. Bluetooth wireless technology was chosen for communication between devices, and the mobile application was designed and programmed in the Qt Framework. To demonstrate the functionality of wireless communication, the ESP32 module is configured in the role of an SPP server, to which the mobile device connects in the role of a client.
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Classroom student identification using passwordless authentication
Kamenská, Veronika ; Kurečka, Radomír (referee) ; Travěnec, Jiří (advisor)
This thesis deals with the passwordless authentication of a Masaryk University student within the Simulation Centre of the Faculty of Medicine. In the introduction the concepts of authentication, passwordless authentication, multifactor authentication are explained. Subsequently, these methods are compared with respect to security and the most optimal method suitable for implementation in teaching is selected. A mobile application was created in Flutter environment which will be used by the students for authentication. At the same time, an algorithm was designed to test the application in practice. A pilot testing was carried out focused on the real deployment of the application in the teaching of the Masaryk University Simulation Centre. The results of this testing were then statistically evaluated.
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Mobile App for Sharing Playlists in a Band
Skoták, Jiří ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
This bachelor thesis describes development of an application for sharing playlists in band. The application is developed for iOS in Objective-C language. The application is imple- mented using MVC software architectural pattern. The result is user-friendly application, suitable for managing band’s playlists. The main feature of this thesis is summary of recom- mendations for iOS platform, summary of principles for creating user-friendly application and introduction of band’s playlists management.
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Gamification of Mobile Application for Intelligent Home Control
Lamacz, Jan ; Korček, Pavol (referee) ; Žádník, Martin (advisor)
This bachelor thesis deals with the possibilities of raising users' motivation to use the application for the Intelligent home control. It describes common principles of implementation of game-based mechanics into the real-life systems and deals with the concrete design of motivational programme. Practical part of this thesis describes the implementation of the designed system of rewards and its display in the mobile application. The final application contains the motivational system for users based on collecting points and achievements and covers the majority of the functions of the Intelligent home.
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System with RC Model Servos
Kutěj, Jaromír ; Nosko, Svetozár (referee) ; Musil, Martin (advisor)
This thesis addresses the design of a movable RC model with a use of servo motors. It describes both the analysis of suitable hardware and a realization of the project with an emphasis on microcomputer controlled devices and technologies communication technologies with said devices. Furthermore, an interaction a interfacing with user is discussed. Based on findings a system is then implemented in form of a model of a car built atop of microcomputer, controlled wirelessly using a mobile application. This system is then enhanced by proximity sensors that prevent collisions by halting movement of the car.
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Safe Communication App for Windows Phone
Vícha, Tomáš ; Veľas, Martin (referee) ; Herout, Adam (advisor)
The aim of this thesis is to describe the application development for secure communication between two users. The description begins with the analysis of already existing solutions, continues with the design of the user interface and the determination of requirements. There is also described a selection of suitable technologies and stages of application development together with its testing. The result of this work is an user-friendly application for the Windows Phone platform that performs end-to-end encryption of individual messages.
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