Národní úložiště šedé literatury Nalezeno 2 záznamů.  Hledání trvalo 0.01 vteřin. 
Sketchup visualization of statrionery robots
Iutkin, Egor ; Lázna, Tomáš (oponent) ; Burian, František (vedoucí práce)
This thesis focuses on building a simple visualization system for a robot manipulator in the software SketchUp. The three-dimensional interface of the software is employed to visualize the movement of a virtual robot under the control of an external application (initially under the control of a real robot), which uses a suite of TCP/IP protocols to track the robot's position. Communication with the project is done via Ruby code using the SketchUp API, and the values of the angles of the individual robot's joints are interpreted in form of a parametric movement of the virtual robot. The client-server-client application is created in C++, C# and Ruby, and the network sockets are used to establish a TCP connection in the local network. In the application, the Ruby plugin, which provides the communication interface, acts as the first client. The C# custom application acts as the second client, called the "control client", which provides a user interface to configure the server connection and set individual joint angles of the virtual robot. Communication between the two clients is facilitated by the C++ TCP server (console application), which retrieves data from the control client and forwards it to the Ruby side.
Sketchup visualization of statrionery robots
Iutkin, Egor ; Lázna, Tomáš (oponent) ; Burian, František (vedoucí práce)
This thesis focuses on building a simple visualization system for a robot manipulator in the software SketchUp. The three-dimensional interface of the software is employed to visualize the movement of a virtual robot under the control of an external application (initially under the control of a real robot), which uses a suite of TCP/IP protocols to track the robot's position. Communication with the project is done via Ruby code using the SketchUp API, and the values of the angles of the individual robot's joints are interpreted in form of a parametric movement of the virtual robot. The client-server-client application is created in C++, C# and Ruby, and the network sockets are used to establish a TCP connection in the local network. In the application, the Ruby plugin, which provides the communication interface, acts as the first client. The C# custom application acts as the second client, called the "control client", which provides a user interface to configure the server connection and set individual joint angles of the virtual robot. Communication between the two clients is facilitated by the C++ TCP server (console application), which retrieves data from the control client and forwards it to the Ruby side.

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