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A Computer Game to Fight Drought in the Countryside in Unity
Zimmermann, Marián ; Vlnas, Michal (referee) ; Beran, Vítězslav (advisor)
The goal of this bachelor thesis is to create an educational game that raises awareness of the issue of drought and teaches players how to defend against it. The game simulates a part of the country represented by fields. The player applies various measures to the fields and observes how they affect the landscape. The player is presented with a challenge that they must complete. Simulations were created to optimize game mechanics and playability. The game was created using the Unity game engine.

See also: similar author names
1 ZIMMERMANN, Miroslav
2 Zimmermann, Martin
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